I should probably just start a thread that I can update with my daily noob questions.
I have a skill_attackattackprojectspawnpet and I want to try out different animations, would ideally like to use a Shoot animation (im trying to make a mastery based off of Zarya from OW), however no matter what I pick it seems to use the same ‘throw’ animation. I think before trying a few animations it was set to ‘Throw’, if that matters.
Are there some limitations with skillSpecialAnimationName based on the weapon you are using or the skill template?