[HELP] Change reward from Quest Editor

Hi guy, :rolleyes:

I need to change quests reward in the game but I can not do it, someone can help ?

I already use “AssetManager” good, but now I need to change the reward from quest, I know how change the reward from “QuestEditor”, file editing is not the probleme here, All I do from QuestEditor doesn’t work…

Quest files in Grim Dawn are in “Ressources/Quests/questname.qst”

What I have already done without success :

1/
-copy the “Quests” folder from ressources in the base game and past in the ressource folder in my mod
-open QuestEditor
-change the gold reward 300 to 5000 and save it

Not working… same rewards from base game, still 300…
I do this after build my mod because ressource files is creat only when you build your mod

2/
-I do the exactly same change, but now I transfer the quest from “Ressource” to “Source”
-build my mod
Not working… same rewards from base game…

3/
-Creat my own Ressource files with the quest changed in before build it
Not working… same rewards from base game…

If someone have the solution for changing quest rewards and that it works…

sry for my bad English of course and thanks, no tutorial from questeditor in the forum…
:cool:

Did you auto-create an asset out of the edited quest file?

I know how to edit the AssetManager and QuestManager edit files, but I do not think I’ve created an asset, I do not need to create a quest but I know how to change the quest reward in QuestManager, but i do not know how to make it work with my mod…

:cool:

Nobody has changed successfully questreward and it work in their mod? Please dev?

Everything you need to know is in the official modding guide

what to do after you are done editing a quest file

When you are finished with your quest, Save and Close the Quest Editor. Return to the Asset Manager to create an asset for it, as quests require one before they can function in the game.
[…]

How to create an asset and what type of file requires it

Asset files are created by right-clicking Source files in the Asset Manager and selecting Auto-Create Asset. Depending on the file type, you may have to select a type of Asset to create. Source files that require an Asset:

[ul]
[li] Conversations[/li]> [li] Quests [/li]> [li] Art files such as textures, models and animations[/li]> [li]Special Effects[/li]> [li]Sounds[/li]> [li]Lua scripts[/li]> [li]The World (.wrl)[/li]> [/ul]

and the directory

Sources/Quests: this directory is where all quest files should be saved. You can create sub-directories here for organization purposes.

Thanks guy, really :slight_smile: