I’m confused; with my small quantum of CDR, deadly aim should be up all the time, but it is not. I rarely see it proccing. What am I not understanding?
I have set Devotion procs (Ultos, Bat) to Storm totem and Wind Devil respectively, because I use those skills the most, they are up permanently, and my understanding was that these skills cannot proc deadly aim because they do no weapon damage, but if I assign devotion procs which do WD% to them, they should.
I also use Storm Box with some amount of frequency, which I can see procs Deadly Aim.
But it’s still not up as much as I’d like it.
Why?
It seems as if my OA is at least acceptable for where I am right now and the gear I have (I am currently in Ultimate A2 and having no problem whatsoever).
So my primary question is: Why isn’t Deadly Aim up so often with 5 second duration, 4 second cooldown, and so many possible proc chances?
Secondarily, if you have any tips as to what I am not doing so well (besides “get better gear”), please let me know, I’m no pro. But this is my second character so far, still no problems, and yes I know I can use better gear. I’m happy that all my resists are capped, some slightly overcapped, and that my DA seems to be such that I don’t get immediately crushed by bosses (whom I can kite anyhow).
Those skills don’t proc Deadly Aim because they are player pets. Player pets don’t proc on-attack item and mastery skills. This is partially by design and partially because of engine limitations.
Sorry for derailing this thread.
Are you sure about this? I thought I saw that zantai said that devotion is player skill. If it’s bound to pet, whether its player or pet scaled, the devotion always scaled to player bonus.
If it’s bound to pet, their attack is only used to proc it.
I want to proc Deadly Aim from a Devotion proc (with WD%) bound to a player-scaled pet attack (e.g. Wind Devil, Storm Totem). I can’t get it to proc using Hand of Ultos tied to Storm Totem.
Bit confused by what procs this. IIRC it procs of any direct player ability or pet ability that scales with player, but I see nothing about WD% so is that just a red herring? Trying to build a mage hunter burn build but need to be sure it will trigger off burn ticks.