Help Required with a Bleed/Vitality Build

Hi Guys,

I’ve been thinking about a Bleed/Vitality Shaman for a while and recently acquired a Mythic Wildblood Crusher however I am unsure on a couple of things and was hoping somebody with some experience with a few bleed/vitality builds could help me please?

  1. The Wildblood set is heavily focused on Devouring Swarm and Grasping Vines which points me more toward a 2h caster, should I also be using Savagery and playing it as a semi-attack build?

  2. I also have a few pieces of the Valguur’s set, but by the looks of it this set has a caster off-hand and weapon and is focused more towards the totem/necro skills - which of the two sets performs “better” generally (in terms of damage vs. sustainability/energy consumption etc.) or which would you recommend for me keeping in mind that I usually prefer DoT + Kite builds that don’t have too many active skills to use in rotation, or face-tankable juggernaut builds that can out-leech most situations.

  3. What secondary class would you recommend for these types of builds, I’m assuming my choices would be Occultist/Necro/Nightblade depending on what playstyle I want to achieve?

Many Thanks in advance

  1. I’d just use Savagery for buffs and just cast Vines. Just use your Savagery to maintain the buffs or you can keep on slapping your enemies with it. Just don’t max it for damage.
  2. Valguur is a sexy addition for Wildblood. Just pick as much as possible. Blood Knight’s Pendant is a cool addition to that too.
  3. Occultist. Not too much skill points are required, you gain massive RR and tankyness (Blood of Dreeg line). Also, Bloody Pox >> Wasting. Together, 90% vitality and bleeding RR.

Thank you very much sir.

Should I be going storm totem + corrupted storm?

The only reason I ask is because I don’t want to be investing in so many skills that the entirety of my playstyle ends up being a clunky rotation of Wendigo Totem for Blood Pact, then spamming Storm Totems, Devouring Swarm, Grasping Vines, Curse of Frailty, Bloody Pox and Blood of Dreeg etc.

Should I only be investing in a few of these?

Depends if you want it. You should be able to get some points in there, if you’ll be able to max it out, it’s cool. It’s basically up to you.

Here´s a nice build for Wildblood: http://www.grimdawn.com/forums/showthread.php?t=80909

You either go for a Vitality build or for a Bleeding build. There is no way to build a vitality/bleeding hybrid without severly handicapping yourself.

For Vitality I would definitely recommend casters. Strongest would be Ravenous Earth Cabalist, Wildblood Conjurer is pretty strong as well, Ritualist has also quite a few options.

For Bleeding you should play melee. Tricksters are undisputed kings of Bleeding damage and it’s not even close. I guess Warder would be all right as well. I actually made Bleeding Ritualist with Guilliotine once, was decent damage, but kinda unstable.

I can recommend mad_lee’s Phantasmal blades Trickster. No idea if it is viable with current patch, but I had a blast playing that earlier. http://www.grimdawn.com/forums/showthread.php?t=78066

Thank you for the feedback all. I thought the benefit of dipping in to two damage types evenly will mean I don’t struggle against bosses/creatures that have obsurdly high resists of one of those e.g. Undead skeles with very high bleed res?

No problem. You can have easily 100 % RR with a Trickster/Warder to reduce Bleeding resistance.

Thanks for the shout out. Build still viable, although I myself remade my Trickster into a Bleeding build. Yes, that PB Wildblood build still clears all content (Crucible and Lokarr included), but it’s weaker than any other Trickster and weaker than Demon Slayer PB build.

In theory and on paper - absolutely yes. In game though due to itemization, and limited devotions points it’s almost impossible to make a strong build that supports two type of damages. There are exceptions, but mostly elemental builds.