Help with editing an existing mods dbr files using Asset Manager

I will tell you a method I use that I use that’s the cleanest I think and actually doesn’t require you to change game’s files (which is handy because then they are not overwritten when the game’s updated).



  • now you copy or move mod_name.arz that you just built (from Grim Dawn\mods\mod_name\database)

    • but rename it to database.arz

    • put it in Grim Dawn\mods

      • so basically copy two levels higher and with a name change to database.arz
  • make a shortcut to Grim Dawn .exe you’re using (can be put wherever you want), this can be:

    • 64 bit Grim Dawn from Grim Dawn\x64\Grim Dawn.exe

    • Grim Internals from Grim Dawn\GrimInternals64.exe

    • 32 bit Grim Dawn from Grim Dawn\Grim Dawn.exe

  • add /basemods (preceded with one space) as argument to the shortcut:
    lazy_launch

  • you can optionally rename this shortcut so that you know it launches Grim Dawn with your playerlevel modification


  • now you launch the game from the shortcut

    • it will have your player_level changed

    and select DoM custom game (standard unmodified DoM copied to Grim Dawn/mods folder)


and that’s how how you can run DoM on top of your playerlevel change without hard-modding game’s files and having to rebuild DoM

(of course won’t work if DoM has playerlevel file overwriting your change which is probably not the case)

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