Hi. I am trying to make a mod to play in single player like if there is 3 more people with you.
Titan Quest have a mod that does exactly what i want, its called 6玩家难度模拟mod
it changes:
monster spawn rate (“This mod will spawn 300 percent more monsters during your playthrough;”)
higher level monster (“All the monster you encounter will have higher level.” In TQ monster level also scale with the map you are like in grim dawn but in multiplayer it also increase more)
and
more loot (“All the container(ie:bonepile,chest,boss remain etc…) will spawn more item.Just the same amount in a 6-player game.”)
In titan quest these increase with additional players. These also scale in grim dawn multiplayer?
So, what i need is to know where i can find these info in how multiplayer scales these things
I tried proxypoolequation_01.dbr but i think it is where i will change the value after i know how things scales with spawndensity, or in “poolValue * 1” 1 refer to the number of players?
I also tried reverse engineering the TQ mod but i think i am going too far xD, but inside database\6-Player-Difficulty.arz/records/proxies egypt/difficulty_01.dbr i have found this:
difficultyEquation,(averagePlayerLevel * 3) * (1 + (numberOfPlayers / 10)),
championDifficultyEquation,availableChampionDifficulty * (.4 * ((numberOfPlayers / 2) + 1)),
templateName,database\Templates\ProxyEquation.tpl,
characterDifficultyEquation,characterLevel * 1,
i dont know if this is related… or its related to the difficulty itself (normal, elite, ultimate)
sorry, i am new to modding and i also have a language barrier.
PS: I already tried Grimmest and SmashAndGrab but it feels like i am cheating (grimmest also changes the smuggler and add components in the dealers). I want to feel exactly the experience of playing single player as if it were with other 3 players without these 3 players Veteran is not enought.