I’ll admit, I haven’t felt this negatively about “changes” in any game in a long time as the changes that Nordic has made to TQIT.
Speaking of lonely - endgame multiplayer on steam for TQ:AE is incredibly lonely. Lucky to see 3 games on legendary going on. I had an unlocked game up Saturday and I ended up clearing all of act 4 before anyone joined. This has happened on more than one occasion.
And it is also worth considering you are a lonely person in your view… Most the hardcore TQ vets that reside on this particular forum have done almost nothing but speak positively about everything they’ve done so far, which apparently consisted of most the community patch fixes and changes.
Not one, single, person asked for VIT and Bleed resists to be nerfed to -100%. The damage of those attacks were scaled around those resists being at a minimum of 0%. Those attacks do completely broken amounts of damage as a result if you don’t have those resists at least partly into the positives. On some builds that’s next to impossible to get without completely gutting some other important stat. DPS on my assassin for example gets cut considerably because I have to use green rings with legendary demon’s blood in them instead of Mark of Ares in those slots.
They also nerfed CDR caps without providing methods for builds who relied on 100% CDR to do competitive DPS any alternative options to still do competitive DPS. It’s so hilariously bad that the best individual DPS source for a build like “Elementalist” is a normal attack with a staff. Yes normal attacks with a staff do considerably more DPS than Eruption can providing you got the gear. Ironically it’s the same gear that buff’s Eruption’s damage. You need to be able to rain 5-6 of those down on an enemy pack to get the same effectiveness any hunting build can get using decent gear by just using LMB with a bow.
Things are far more restrictive now as far as end game gearing options, as well as which builds are actually “competitive” end game.
The only reason I’m bringing this up as often as I am is because “I’m a fan of TQ who cares”.
The most “OP” build in TQ:AE at the moment appears to be a pet Champion build. Uses 80% CDR + Refresh to keep up perma ancestral warriors. And can lay down multiple flags every engagement if they want. I’ll post the build later on if anyone’s interested. But the gist of it is 80% CDR from gear, balanced resists, enough DA to not be too squishy (1200), and use “Wraithlord’s” with +phys damage for pets. I got 2 “Wraithlord’s of enslavement” rings + a “Puppetmaster’s of Convocation” amulet. I’d prefer Wrathlord’s of Convocation, but Puppetmaster’s is a good alternative. And the energy regen from puppetmasters does help a lot. I found the rings and amulet by shop farming in act 4 legendary. They’re not terribly rare mods.
A small handful of builds perform better in AE, trap builds for example are viable now. But overall the game is worse than the original. Because less class combos are competitive now than was the case in the original. Like give me a reason to play Thane, or Juggernaut, or Avenger, etc. Other than “just because”.