Make items easier to pick up. The labels should be at least double in size.
When looking over a vendor’s “wares”, enable the user to filter the items, such as: one-handed only, two-handed only, fast, very slow, etc. It’s tedious to have to inspect every item. It would also be helpful if we could filter only what the player can afford, or use per his level.
When mousing over equipped items to see what components in the stash are compatible, move the equipped item description out of the way, as it frequently covers the components.
Allow the player to somehow “mark” a particular location (apart from a personal rift), or perhaps provide players with some sort of coordinates to make it easier to return to a location. This would be helpful when a player dies without first opening a personal rift and then must try to find where he was again. Or when locating a cave, for example, and wanting to mark the location for future action.
Allow the use of more than one skeleton key per session for the outcast “Chaos” bounty!!! It’s already hard enough.
I really hope they implement number 4. A few times i wish i could do that to mark the location of the rift that transports you out of the Chthonic rift dungeons.
Really wish they’d let the characters put scrap/iron and also blood/brain/heart/eyes into the shared stash… dynamite and aether crystals/shards too actually…
I don’t see any point in not allowing them to do so… I also wish the quests would be biased towards giving you the relic blueprints you still DON’T have… still looking for that Nemesis blueprint… 4 chars through ultimate Anastheria’s final quest/Hargate’s lab quest and still no luck.
I just wish there was a use for Scrap beyond playing the rare item lottery. Maybe give us a recipe that turns like 5 scrap into a random component with a chance to get a rare component piece?
Play the rare item lottery. Dismantle that item using dynamite, and you’ll have a chance of getting a component, and possibly even rare materials such as blood / brain / heart / eye.