Hi! Beginner's looking for advice!

Hey all! First post here!

Little introduction: I’m a PoE player… as well as a “on and off” player of FFXiV, EsO (main game with PoE), WoW (just for the social guild, now freezin’).

I’m lookin’ for an alternative to PoE: I don’t want to quit it, just need something different to switch to from time to time.

Could someone be so kind to tell me the “sellng points” of Grim Dawn?
Is it anything like p2w? Are Self found builds viable?

Any general hint or advice on gameplay by actual players here would be appreciated. :slight_smile:

Thanks a lot!

Not having played any of those can’t compare (what’s p2w? :confused:), but for Grim Dawn, well it’s the spiritual successor to Titan Quest Immortal Throne and uses the same engine. So lots of loot to hunt for, quests to complete, monsters to fight, plenty of different character builds to try out. If you like arena type play there’s also the separate DLC called the Cruible where you can fight waves and waves of monsters to earn loot, etc. Devotion system to add even more abilities to your toons, crafting with the blacksmith, factions and bounties to earn reputation with them as well as their own quests, etc.

Self found builds are perfectly viable. You may need to do a little farming along the way.

There’s a new rogue-like area in the works and also the devs are working on an expansion which will include a new mastery among other things so even more class builds to try out.

Why not google Grim Dawn YouTube and watch some of the many videos of the game play to see if it’s for you or not. Or check in the Classes section of the forum for builds, many have videos of those builds in action on YouTube.

Well, comparing to PoE:

GD uses a more traditional character-class/skill system, although as a successor to Titan Quest, every character is a two-class hybrid. It’s very deep though, so I think it’s almost as customizable as PoE.

P2W doesn’t apply, there’s no microtransactions. There’s just the base game, and one DLC that adds an arena mode. Crate is also working on an expansion.

GD is a single-player game with a co-op capability, as opposed to a MMOARPG - this has a lot of consequences. There isn’t a persistent server, everything is stored locally. Because of this there’s no anti-cheat protection, don’t know if that matters to you. But also because of this, mods are available to change things up if you want.

GD doesn’t have any kind of end-game really - it’s all about re-rolling.

GD also doesn’t have much of a trading infrastructure because of its single-player design.

One thing I’d note - assuming that you’re buying through Steam, you can get a refund for any game that you’ve had for less than 14 days and played for less than 2 hours - so why not try it out?

Hey! You’re very gentle xD

So… I saw a convenient direct buy option here on the site so I may get it xD At least I’ll have another good-solo game to play. xD

About the single/multi player: I’m basically online with istanced dungeons/zones, right? Even PoE is basically a “false” MMO, since you’re playing it solo and grouping for speed clear or fun with friends.

But do we have an in game chat/grouping option?

About classes… Any suggestion for a compelling class to play and build on the way? I don’t have a preferred class, though hybrid casters and/or melee heavy are my favourites in ARPGs.

Nope, you’re actually offline unless you’re co-op with someone else.

But do we have an in game chat/grouping option?

Well, kinda - if you’re playing a co-op game, you’re basically automatically grouped. But the group is really formed when you join the game, and you can’t chat with anyone you’re not in-game with.

About classes… Any suggestion for a compelling class to play and build on the way? I don’t have a preferred class, though hybrid casters and/or melee heavy are my favourites in ARPGs.

Well, there are six base classes (http://www.grimdawn.com/guide/character/masteries.php) but every character combines two, which gives you fifteen possibilities. Since you like melee/hybrid types, it sounds like one of your two masteries should definitely be Soldier - what I would do is start with one of the others and play a bit and plan to add Soldier to it at level 10 when you get your second mastery. Since the first bunch of levels is always fast, you can try the different options out pretty quickly that way. One of my personal faves is Occultist-Soldier.