Hi, wall of text incoming!

Hello, I’m Myhr, 35 years-old. My main two hobbies are P&P RPG and videogames.

To be honest, I’m not a super hardcore A-RPG player, if I had to name my favorite genre, it would be J-RPGs. :smiley: I’ve played quite a lot of the “big names” of the A-RPG genre, mostly Diablo 2, Diablo 3, Torchlight 2, PoE, Loki, and more recently, TitanQuest and Grim Dawn, these are games that I like playing for long sessions, but I generally do one character and push it until I’m bored…which generally happens around the 200ish hour mark.
Diablo 3 was a notable exception because of the smooth gameplay, and I really liked the aesthetic of the game (independently of the fact that it’s a Diablo game, if you know what I mean). Plus, I was playing with friends, which is always good to get going. But eventually, I got fed-up of the itemization, and the fact that you got shoehorned into specific builds pretty hard. I mean, what good is it to have 20 different skills if you have only 5ish main skill combinations to work with.

This is when a friend of mine made me discovered TitanQuest, and I was really impressed by its design, mainly the dual-class system, but also the flexibility in the gear system. The setting was really cool to, all in all, great experience, but again, after pushing a character concept, I still bumped into the limitations of the system.

Why am I saying all that (apart from the fact that I can be quite talkative :D)? Well, after 370ish hours (I know, I know, nothing to be bragging about :D), I’ve finally finished AoM storyline with my very own lvl 100 Dual-wielding Elemental Battlemage. Can kill most Nemesis without trouble, but has trouble against Celestial…And this is where I just want to praise Crate for the game’s difficulty design. It’s so cool that the system allows for unorthodox builds to just…work, on the hardest difficulty, against Nemesis, with still optional harder challenges like Celestials and Gladiator Crucible.

I could go on about the dual-class and gearing system design and how much freedom it allows, but here, I just want to say that where TitanQuest began to open the possibility in terms of builds, Grim Dawn has smashed the doors wide-open. With Diablo 3 Rift design, your build is never really finished, you just push and push and push. Grim Dawn has a set number of endgame goals with different difficulty levels : ending the campain, killing Nemesis, killing Celestials, Crucible. And it’s pretty cool because you can stop where you feel comfortable and feel good about it. In other words, I feel like the difference between “meta-builds” and personal creations is both significant and not overwhelming.

So here I am, and I want to thank Crate and the awesome Grim Dawn community that helped me tremendously on my journey, with mods like GrimStash, sites like GrimTools, super useful posts about farming routes, sometimes obscure mechanics like resist reducing and dots, thank you to all of you. I’m looking forward to make another wonky build and push it to Ultimate (next : 2handed-ranged Fire Strike Defiler!)

Welcome to the forum. :slight_smile: Glad to hear we’ve helped you on your quest for wonky builds. Sometimes they’re the most fun of all.

Very nice wall of text I must say :smiley: I love GD too for its mechanics, gear and interesting character building. And I like it that GD doesn’t push you to do something faster faster or you will be lagging behind. No, you just can play at your own pace. That is great

Haha, thanks, and I tried to be synthetic. :smiley: But yeah, the timer is even optional in the Crucible, very smart choice, imho!

Edit : and thanks for your answer medea, sorry, I’m a potatoe when it comes to using a forum.

You’ll learn just like the rest of us did. :smiley:

If you really want to try wonky builds, you should check out Grimarillion. Adds 21 extra masteries including the 6 from Diablo 3 and 9 of the 10 from Titan Quest. There’s even a Grimmest version that has least twice as many trash mobs around and you’ll usually fight a minimum of 3 Heroes/Champions at a time. Krieg will have around 4-5 Heroes for each of his 2 stages.

I’m not sure I want to delve that deep into modding. :smiley: Gotta be extra-careful when using GDStash already because I’m so afraid of loosing items here and there, any more and my head will explode! Plus, I want to see what’s possible with the game as it was designed originally, so…I’m not there yet! :smiley:

That’s fine. You can always try it further down the playtime. In like oh, several thousand hours when you get bored with the main game. :smiley:

The Grimmest version IS NOT for beginners. You need to be able to deal with up to 6 Heroes/Champions at a time. One nice thing about the Grimmest version though is every single area scales to lvl100. My first char was lvl73 just after finishing Homestead and mobs were still scaling properly. Sad thing though is you can’t pwn the Crucible far as I know.

I love your wall of text! keep on going big ^^

welcome to grim dawn! im new myself and enjoying every single minute of it!:slight_smile:

welcome myhr2,

to the forum and grim dawn, i hope you enjoy your stay