Hi, I am trying to do the follwoing as I don’t have access to a map editor.
onAddToWorld on the cowlevel mobs creates a scriptentity on the first coordinates captured then I take the rest of the original proxies/coordinates, destroy the original proxies and re-create my own in the same spots. My problem is that groups of my newly spawned proxies die on what I presume are level loads. Is there anything I can do about it since not all proxies die?
