Gotta quote myself here because I just noticed that totally forgot an important fact about Wind Devils :o
My statement about Wind Devils is wrong of course, it actually does require some skill to use them effectively. When cast, they spawn where your mouse cursor is. That way you can control which enemies to attack and debuff. You probably don’t want them to go at trash mobs when there’s a boss with high elemental resist around. (yeah, not too much skill involved, but still)
Well, Blade Spirits spawn at the cursor too. The difference is, BS doesn’t debuff enemies, has a much longer cooldown, and is a lot faster than WD. BS is more like a damage dealing pet, while WD is more like a debuff with limited mobility.
So BS and WD serve different purposes and thus are handled differently. It all make sense to me now, so I changed my mind :rolleyes:
Just add more items that extend WD duration and it’ll be fine
Also, I think Wind Devils were designed this way because Crate intentionally wants you to sacrifice a bit of DPS in the battles, as these summons are meant to be optimally utilized by casters, so there should be some penalty for auto-attackers to utilize them, which is the DPS loss when players cast them.
That’s what i meant by different playstyle. I dont cycle thru my characters a lot, I just start new chars when I’m bored of the old ones. And I always try to care about my timing unless i’m playing Oupie McFacetank.
Well I guess I wouldn’t mind a 5 min BoD at all, but imho it’s good as it is now.
I think the people that mentioned a longer duration on bod / pn / wor are spot on.
The core issue here is that these skills provide a passive buff aswell as the active heal.
Speaking from my own personal experience 95% of the time i would use these skills simply to refresh the buff. As i said previously this just feels like wasted macro.
Leaving the skills with its 15 - 30sec c/d but keeping the passive component running for at least 5 - 10mins would definitely make more sense. Because I’m sure in that time period i would need to use the heal to re-activate the passive component anyway.
Aside from the active component the only difference between these skills and other passives is the fact that you have to remember to re-activate them every 15 - 30 seconds (it always has and will seem very tedious to me).
Autocast accesible by default? Bad idea. Kinda contradicts the very idea of aRPG. If all buffs were toggled auras and all skills were autoprocs… just use your imagination. Besides, there are mods for those who don’t like the default feel.
Wind Devils are tedius but that’s what they are. Use pet attack if you don’t like them stray. BTW, as was said many times, making them permanent would destroy the concept of building around them by stacking mods to them (cdr and life span). Side note: on builds like Stormreaver that actively cast Devils and autoattack it’s best not to disregard cast speed completely.
Renewable buffs with 10min duration? I prefer Salvador Dali.
I think you took this abit out of context, no one is asking for all skills to be autocast. Just those skills that hold no meaning to re-cast other than pressing a button.
As for wind devil, idk I partially agree with you. But to me it still feels like a button that needs to be mindlessly pressed every 5 seconds.
I just read here “Tornados path themselves you don’t have control over them.” - I know everything.
So you can’t even control pets in this game, apparently. Damn, Crate sucks because they didn’t implement nothing like “pet attack”. I’m quitting this game, it’s shit, pointless to play.
On non-WD builds its doesn’t really matter of you press the button immediately. The time when you got 3 is very short anyway (2s in theory, hardly 1s in practice). Only with the conduit and other WD gear, when you can have 3 or more at all times, it begins to matter. So, autocast on WD would mostly be a QoL improvement.
Besides, it could mess up kiting and movement. And there’s the matter of skill and balancing: you want Devils, you gotta learn how to use them and pay the price of their clunkiness. Analogically, MoT could not just be a buff like Mirror or Overguard even though it would a million times more convenient. WD is already a hell of a skill. You can’t have it all (well… unless you go inquisitor lol).
Some pets you can control there agressiveness, neutralality or defensiveness. To my knowledge this is only available to pets that icon appear at top left corner of screen. My Skelton’s do not have this feature maybe because the are skeletons and have no brains so commands are pointless on them they just don’t attack their master.
I stand by what I feel on tornados aside from casting them on a target that’s it then they do what they do - spin a little this way then that- then track the next baddie then fade out— hit the button again, repeat , hit the button again.
People take this idea way to personal, I’m saying a skill like this should have the option to be auto cast if you so desire. Never have I said tornadoes should be auto cast cause it’s stupid and that’s how everyone should deal with it. No I said an option to auto cast would be awesome or at least make all skills bindable to mouse buttons so you could at least click the skill on a mouse if the right mouse button is spoken for already. (As in my case using draining essence on right mouse and wind devils by default become a keyboard button because using a casting skills like DE on keyboard is a big no thank you to them be able to click wind devils.)
I think there are a few ways to fix WD, because we have to be real here. Crate has designed WD to have it’s max efficiency when stacked 2 or 3 times. Essentially it forces players to keep casting this skill even when out of combat. <= to me this arguably holds no skill.
For example; just before approaching an end game boss you stand still for 10 seconds stacking WD in order to ensure you approach the boss at max efficiency. I mean sure I’m being a bit anal about this, but this how crate has currently designed the skill to be used at its fullest.
This is the easiest, just make the skill auto cast.
Make WD cast all 3 storms at once and remove the despawn timer. OFC still limiting summons to 3. (this would basically be like summoning 3 permanent pets.)
Give the ability to summon 1 WD with the power of all 3 combined. But at the cost of triple the c/d. This would make WD more appropriate to cast when entering combat and feel less tedious.
Obviously option 2 and 3 would require alot more work and re-balancing on crates end. Hence I am still leaning to option 1 for the simplicity.
P.S. Despite me bashing Crate, i love the heck out of GD. It’s still the best A-RPG I’ve ever played and i have many thanks for Crate.
Did say fix it, my keyboard has no problem hitting “2” nor does my pinkie finger have any issue. The problem is it’s a repetitive and adds zero to game play. Why should people have to by a keyboard to do what can be added to the benifit to others if they too chose to use auto cast features.
The go out and by something to do what you want and shut up way to fix it is bad. At that point maybe I would learn how to bot. Just set up programs to pick up X items etc etc. play it once in a while and feel OP then back to botting.
Oh never mind with this thread. It’s hopeless and won’t warrant a response from the devs. The player base is a mixed bag. Some with good input others that all must be programmers that instantly go to do it yourself.
If I wanted to do it myself then I’d go all out and create a game from the ground up. But I don’t want to nor do I know how to nor do so want to learn how to.
I’m not a programmer and had tons of trouble making this but eventually it was able to make ABB work like it would bound to LMB but with auto-attack replacers in between.
#IfWinActive, Grim Dawn
~RButton::
Loop {
if (GetKeyState("RButton","D")) {
Send, {8}
Sleep, 2100
}
else
{
Break
}
}
Return