I’m sure it’s been asked before but is there any plans to or away now to have skills on the hot bar auto cast if so desired?
Working with a ritualist and #1 is wind devil. I absolutely loath having to constantly hit 1. Holding down 1 doesn’t auto cast it after cool down so no taping the button down. D3 has some weird macro I think to achieve this, but it was odd to get it working.
I know other skills could stand this treatment cause I have read peoples gripes over them before; Blood of Dreeg comes to mind.
So save us from carpal tunnel syndrome and implement something for those who would want this.
My ritualist might be a failure in the end not following any build just wanted to use tornadoes and skeletons (D2 windy Druid, sort of and a summon necro)
Why not just make the game fully automated? We’d just watch the game playing itself and won’t have to bother doing anything.
If you want that, download a program that constantly presses a button or write such program yourself. Crate won’t implement that because it’s literally like botting in any MMO, takes away the fun from the game. The game will do something by itself, people will ask for more till the game will be fully automated and players would not need to do literally anything.
The skills are balanced with their non-permanence in mind. If they added an autocast, they might as well just make all buffs toggled buffs and not have a recast requirement at all. I really do empathize with you, having played a variety of builds that rely on blood of dreeg or pneumatic burst or word of renewal for resistances, but this change would probably be a ‘reduces fun in favor of better build performance’ change.
So how is pressing 1 every 5 seconds game changing? Tornados path themselves you don’t have control over them. And again I said for those who would want it. I get no thrill of gaming by pressing 1 every 5 seconds constantly. My right hand is already clicking the right mouse button constantly and the left one to move. Implementing an auto cast takes away some of the tediousness of certain skills. If wind devil can’t be a left mouse button skill and currently using right for another skill that can’t be left mouse than an option to auto cast on 1 should be made. Or hey Grim Dawn devs just for me make draining essence a left mouse skill so I can assign windevil to right mouse and then it isn’t nearly as a pain to cast in a click n kill game. (They aren’t going to do that for one person so again auto cast for those who want it)
People bot games like this cause they ALL do get boring an monotonous, so giving people who play it and are annoyed with some features options isn’t going to stop others from botting. Everyone plays their own way,you might use the new feature of the illusionist to change legendaries to set you want… why not at this point just have a built in character builder so you can be level 100 and pre built out the door?
They made Blade Spirits permanent, they can make Wind Devils permanent too, if they wanted to. But they like it the way it is atm. So probably not going to change anytime soon if at all.
As for skills like BoD, I do wish that they make the passive stuff always on since the duration to CD ratio makes them pretty much permanent anyways. Might have something to do with how the engine works maybe?
Also Blood of Dreeg is a bad example because it is not only a buff but also a heal burst spell (same as word of renewal and pneumatic burst). Auto-casting those skills is a complete waste because it is a tactical choice when to cast them.
I could somewhat agree on Wind Devils, but I think Crate made that choice for a good reason. And almost all builds use more than one button on the keyboard anyway, you want all skills to become automatic?
If you really think actually playing the game is tedious, ARPG might not be the genre for you.
(apologies if you suffer from a disability and can’t press buttons, then a script is probably the only way as Crate will never do what you proposed)
I think that eventually all arpgs become tedious, still fun but simplifing some parts would be good. Hitting buttons 1-4 takes no talent or skill anyone who can rat a tat tat their fingers on the table are golden.
I had to move skeletons off of button 1 from this build cause another I used rune of kalaster on it and constantly placing land mines where I want them and would keep killing my skeletons from this habit.
Like I said Wind Devils do their own thing so there isn’t much statagy other than keep them up and let them, that’s why I made this thread.
Guess people feel like it would be forcing them to play a certain way, it’s not it’s just an option. Maybe people would rather set a build up and watch the game play itself? You tube is full of people recording themselves playing games and others watch. So there is a market for that game play style. Not me I want to control my character and decide if a skill should be auto cast.
At the very least they need to have each and every skill be able to be bound to left and right mouse buttons. That is another solution to this build maybe.
Not that it matters too much once Forgotten Gods is released this build will be set aside.
BoD for eg, has double the duration compared to its CD even before CDR comes into play. And you want it to be on pretty much always, so you will be pressing it once every 30 sec either way even if you don’t press it immediately when it comes off of CD.
If it could be say, made into a passive buff with an active Heal, and the only thing that would change is that you might be able to wait more than 30 seconds inbetween casts. I don’t think that would be gamebreaking or overpowered, personally.
Everytime my HP goes down (yes it happens occasionally on non-pet builds ;)). I usually don’t recast BoD as soon as or as late as possible but when the situation is right. For example, right before or after a fight or during the fight when I get hit, it really depends on the enemies and surroundings (PV and Conflagration come to mind).
Of course I could recast it all the time by mashing buttons but that’s not really my playstyle (it was when I was still a GD noob and didn’t know much about the skills) and it would certainly be a lot less effective for me.
Each to their own, but button mashing isn’t the most effective playstyle. It does take a certain amount of skill to hit the right button in the right moment. I think that is true not only for heal bursts but for many other skills as well, like nukes and such. Not for Wind Devils ofc.
That’s why I always have skills like BoD, WoR and PB on 1. I used to have mobility skills on 1 (an old habit from Diablo3) but these skills are a like 2nd health pot so I want them to be close to the Q button
I agree with you here, I wouldn’t mind if Wind Devils were changed to be permanent like Blade Spirits. I tried to think of a reason why they are not, can’t think of any.
I really wish that was possible, it would make the gameplay much better for me.
I think Crate said that they dont want this because it would prevent the player from moving at all in some cases. I can’t really think of any. For example AAR not being allowed on LMB totally sucks and allowing it would not be any different than any other ranged auto attack on LMB (eg. PRM), or am I missing something?
But would that be affected though, if the heal was turned into an active component with the rest of the bonuses being passive and toggled on? (or with like 60+ min duration, for the sake of simplicity)
I guess one could argue that having all those things passively on always might be a bit overpowered (or too easy), but I don’t think most of the players actually let the buff run out just so that they can use the heal with more precision.
I do play Tacticians btw!, not just pet builds! (inqisitors need a buff! (gif pets for inq))
I am going to 100% agree with op here.
Wind devil should be on auto cast, i have personally set it up with the numlock trick but i feel the game should be able to do this itself.
If i recall correctly wow gave us the option to right click certain skills and they then had a sparkly border around said skill to indicate it was on auto cast.
And as much as i agree that other skills like pneumatic burst and blood of dreg are more of a tactile cast. I would still prefer to have them on autocast aswell simply for the buff itself. As i am currently building a witch hunter and I am certainly not liking the idea of managing both pneumatic and blood of dreg along with other skills.
In a nutshell i just think its just adding unnecessary marco. We need autocast.
Personally I completely disagree, BUT… this is the wonderful thing about GD, Crate have released all the tools they used to make the game and as such it’s fully moddable. This means that if anyone really want’s something different to what Crate wants in the game, they are fully free to go ahead and change the game to suit themselves
That is true but not all of us are technically savvy to do such things. I know nothing of writing script to set said things up. Heck I don’t even know how to do this numlock trick to do it which I’m assuming is the same as in D3 that I got to work once copying quin69 video for using en geom or some such build for monk
I have 1500+ hours in and 30 end-game characters, most of which can kill Lokkar and all nemeses within a reasonable amount time, and I still recast BoD too early all the time because the duration is just way too short. I need to see it up all the time, or else I get anxious. I think a longer duration is a reasonable request. It just takes way too much attention to cast skills like BoD effectively, especially when you have 20+ characters with different skill input setup on the keyboard.
A very long duration is probably the only way this could work. I guess it would be a bit inconvenient to toggle on/off your buff everytime you want to heal
Idk, it just doesn’t seem consistent with the way other permanent buffs work. I guess the devs would probably have to redesign a whole bunch of skills to bring it in line again if they start mixing up permanent passive buffs with active skills.
Give it a try regardless - look up guides or resources. Feel free to ask for help from others. Many people have been where you are now where they have no experience with a new skill, you won’t get anywhere or improve if you don’t.
I understand your point but we have different playstyles I guess.
Pneumatic Burst for example has only 24 seconds duration and for me that’s enough. Any longer than 30 seconds and I might forget to recast it
The way it is now at least does its part to keeping me on the edge, some builds using Word of Renewal are already a snoozefest.
I have the most fun with builds that require more action than just holding down a button or two. I do enjoy a snoozefest every now and then but in the end I want an Action RPG and those heal burst/temp buff skills are a good part of that.
Btw if you want more BoD duration you can always use Wendigo Barb
But I noticed a lack of items with +duration to Pneumatic Burst and Word of Renewal. More of these items in general is something I would like to see a lot more than a skill redesign.
Well I am talking about duration like 5 minutes, so the only time you really need to recast it is when you want to heal. 95% of the time you don’t need to worry about it not being up if it has duration like that. Adding a few seconds duration on these skills would be pointless IMO. And no it’s not about different play-styles. I have characters that use buttons 1-8 plus the two mouse keys, which I enjoy playing as well, but it’s exhausting if you want to use the skills efficiently on every character. I cycle through my 30 characters all the time, and I just stop caring about using the skills at the perfect timing. Adding a long duration to this group of skills would help tremendously.
I just don’t see any drawback of increasing the duration of these skills to something like 5 minutes or 10 minutes. It won’t become a snoozefest because you still need to cast them for healing, which is why they made it a active skill instead of passive skill in the first place anyway. Forgetting to recast it is not an issue either; I highly doubt that you will forget to recast it (even if you don’t need the healing) in the long 5-10 min duration of these skills. So I think it’s a legit request.
However, I am fine if they don’t add it. The only bosses I can’t solo for most of my characters are Mog and Ravager anyway, and I highly doubt the change would help me to solo those bosses. The change would just be helping me optimize my actions in battle, so I can get a even better sense of achievement.
But back to the OP’s idea. I don’t think Grim Dawn need to implement auto-casting, especially on skills like BoD. I support their decisions to make players manually cast them, simple as that.