Blizzard charging 25 bucks for QoL and a single class. Meanwhile Crate adds shit for free other companies would charge premium for.
But maybe Zantai needs to start charging money for features, gotta pay that second yacht somehow. ![]()
Blizzard charging 25 bucks for QoL and a single class. Meanwhile Crate adds shit for free other companies would charge premium for.
But maybe Zantai needs to start charging money for features, gotta pay that second yacht somehow. ![]()
$10 stash tab when
Grim Dawn is what it is. The endgame has been expanded, but it was never an endgame-focused game, more a ‘journey over the destination’ type-game with the depth being in making multiple characters to play different ways. I personally prefer to play multiple characters with multiple styles so this is perfect for me. And the expanded functionality was easily added through simple extension mods).
I have played Last Epoch and D2R and enjoyed both (I’m downloading the stash tabs as I type this!), but Grim Dawn’s style of play, variety, and scope resonate most strongly with me. I stopped playing LE because it just became too grindy for me to attain smaller and smaller increases in power. I admit I have never played PoE, but its style of just screen-nuking doesn’t sound appealing as an AA melee-enjoyer who prefers to a little more visceral feeling combat.
And it can’t be stressed enough that GD is 12 years old this year and the developers made an entire settlement game while also supporting this.
Yeah this actually makes sense, but TBH, I would happily throw money at GD. I know the loyalist packs are a thing I can buy and are amazing cosmetics, but I wonder if the play was to do a $10 remastered version of GD. I know everyone screams about how stupid that sounds. But Grim Dawn needs it and I understand Crate needs money to function it isn’t free to make these patches. So I never look at it from one side but I do think it is fair that you have (finally) pushed QoL in 1.3, but I just am like okay… how many years before the next QoL update? It seems updates are pushed back more than ever. I also think i’d rather have the graphics and other things update and pay for that over FoA. If I had gotten a remastered version with new support for HDR and all of that great stuff and QoL, I would have thrown my money at it so quick. Because my biggest issue with GD is the mules of characters I have to make to hold stuff. I really have to download 3rd party tools to store stuff into a database? Because you have 10 billion items which is great but… Then I haven’t had great success with Grim Tools and storing items. Plus the patches change stats and man don’t get me started. Every character I want to make I spend 2 hours going through characters finding out what I have and then realizing I have this item for another build but I didn’t know I had its the most frustrating thing in the world. Just… I actually like the old style of sorting componets but I am not in favor or more dedcated stash tabs. I also think everyone is like “$10 tabs” etc, but I would pay for them. Idrc what idiots are here saying its all free, we want free, but you need to learn that those moves are very smart. Yes people get upset, but GD we paid for in a sense already and I get that. But I would be so happy to buy 20 tabs for a few grim dawn points or something.
Midwittery, graphics obsession, and frivolous spending really go hand in hand, huh?
Blizzard copied the dedicated stash idea from Crate. ![]()
Grim Dawn’s graphics are more than serviceable. In fact i’ll argue a lot of it actually looks great, from the monsters designs, to the areas themselves.
As someone who is playing TQ2 right now, I too have no idea what they are talking about.
TQ2 in its current state has less QoL than GD. No loot filter, no stash search, no component autopickup, no outfit transmog, no health bar customization, heck you can’t even teleport to riftgates directly from the map like in GD.
The two things that I can think of that TQ2 has and GD hasn’t, are 1. the option to revive bosses without having to start a new session, and 2. the altar where you can increase the difficulty anytime (monsters gain up to 20 levels above yours) and repopulate the world with monsters (again to avoid session restarts).
GD’s engine may be too old for things like that, but it’s still no reason to say Crate is lagging behind Grimlore. If anything, one could say it’s the other way round, since Crate has many genre veterans on the team while Grimlore is relatively new to the genre and still learning the ropes.
Btw the only reason why there’s no need for mules in TQ2 is that 99% of loot is vendor trash. there are a few unique items in the game that are worth collecting but they are extremely rare.
And despite all that stuff they are doing, Grim Dawn still remains my favorite arpg. It’s nice that for the people who enjoy those games that they are getting more. But, those games fundamentally fail to be what I enjoy from arpgs, and only Grim Dawn has fulfilled that. Crate has supported this game very well, and very very fairly. I think the degree of additions you are looking for are more appropriate for a GD2. I just hope GD2 doesn’t also change too much, but instead builds and adds on top of what I love about Grim Dawn.
Yeah, I’ve never gotten this whole “GD’s graphics bad” argument. Every expansion has added areas/items/monsters that look more detailed and higher quality then the last and FoA appears to be no exception to that. The base game is arguably a bit bland in comparison but like you said, still serviceable. I’m actually glad the graphics are where they are so I can still run the game on my older system.
This came to mind as well, I have seen this in action in videos of TQ2 and while I can see the convenience (My Shar’Zul runs would be a lot faster for the worldeater), I imagine it goes against Crate’s vision of not being able to teleport straight to boss rooms. Which would explain why its not in the game and I totally get it. As time consuming as those Bastion of Chaos runs can be, the payoff when it finally does drop will be much higher then if I just kill and respawn the boss over and over again.
And mine as well. I actually bought it on it’s release day so it’s been my favorite for nearly 10 years now. I knew it had potential all those years ago and it’s gone way beyond what I imagined it would be. What I love most about it is the amount of content that’s present and it’s offline. I can play it when its convenient for me. It’s not begging my attention every day with daily missions, battle passes, login streaks and all this other fomo garbage.
i think part of it also basic design “philosophy” (aside from gd engine requiring more work to update with completely new stuff it wasn’t originally with/for)
D2r is a newer game, that needs newer revenue to justify its upkeep
PoE is a fp2 game that needs retention or the 200? man company for all intents and purposes a single product in their basket switches the lights off.
TQ2 is a brand new game with an early access “caveat”
They’re more expensive and continued developments than GD being “maintained” for 5 years with mild balance patches, and demand either a higher playerbase and continued engagement. They simply can’t afford to risk putting people off the same with “lacking” what some demands as QoL or features complained about “in the old days”
Crate didn’t have the same need for GD to keep selling xx millions each year/get xxK players every season/quarter to keep the game running. GD sits around 3-6k players on avg each day, it’s an offline sp game, they sold a “complete” game then went on to make new game. Not the same live service mandate or upkeep as others.
GD is in some parts still keeping to it’s 2016 design, which is an element some praise, and "every"time it veers off a little (sunder/evade/nemesis/scaling/stash/ui) it faces a lil degree of backlash for it, because some OG people want GD, and not “modern” design in their old game. (some/not all ofc)
everytime i look at vids of OSRS i keep asking myself how people can “endure” this ancient legacy relic design lacking modern qol + important mmo features, not to mention them old giraphics
, and enjoy it so much/still play it to this day; but they do
Like what? It doesn’t even have a loot filter. It also turns my pc into a space heater. ![]()
I mean, I like the game and it’s skill tinker system, but it doesn’t have anything on GD in terms of items, enemy variety, etc. Sure a lot more is coming presumably, but it’s not there yet, so for now they’re far behind GD in terms of content.
Diablo IV is not better than GD. Their end game stuff is so repetitive and gets boring. Paragon system could be far more interesting as well. It’s very repetitive to level up the Glyphs and once you have all your paragon points you automatically get them on every alt character once you hit the regular level cap. Their skill system is also no way near as good as GDs as GD has many more skill points available and a lot more skills to choose from. Diablo IV doesn’t have modding either. GD is far far better and that’s why I stopped playing Diablo IV and won’t be getting their xpac. Bring on Fangs of Asterkan
Um… you can’t rush perfection. Fangs will be epic. Plus, this game is mod friendly, so there are lots of creative people creating more classes and areas to quest in. Also, if Crate wanted to it could have turned this game into the unwanted red-headed bastard stepchild that is Diablo 3. THEY DIDN’T!!! Also, there will be a Grim Dawn 2 for the future as well. How cool is that? Seriously, Crate is on a golden streak. It’s not some super megacorporation like Microsoft, the current owner of all things Blizzard. YET? It still has a masterclass of an action roleplaying game that is 10 years old.
Actually 10th anniversary of full release of the game is next week - 25th February. GD went into EA in 2013.
Not just Farthest Frontier as they’ve also been working on the RTS game and the horror survival game plus developing the new generation of their game engine.
As Zantai said GD was effectively “done” until Crate decided to make a new expansion for the game. And now they’re pulling out all the stops for what will be the last expansion for GD pushing the old game engine to its limits to bring us even more good stuff.
This forum has Jester awards or what? I see influx of these moronic threads in recent weeks.
Another GD expansion 20 years later confirmed.
Hey everyone been a bit busy, just catching up. Been too busy with other ARPG’s that have updated and things are going good there. Seems everyone is super white knight mode so I am just going to let it rest for a bit. Some people upset about this and that, I think its funny that everyone is saying “GD” is better than “INSERT GAME” etc. That was never the point and I never said that, mostly the conversation was shifted some reason the focus is the team and development of this game. Also stated that The staff here has made some good points. I really want to put more money into Grim Dawn, and I want more storage and space! Every game has so much space because WE LIKE COLLECTING THINGS!!! I will pay $5 bucks for 5 more tabs or 10 more tabs IDK. TAKE MY MONEY Why is that such a hard concept to grasp? I get TQ2 is ahead of everyone in this sense and there isn’t a lot of drops yet, but they are locked in, TQ2 IS LOCKED IN big time. I don’t see that passion from Crate anymore.
Ah yes, the classic “people disagree with me, so they might be white knights”.
ROFL
Please keep your money and your posts.
Go play your other games and visit their forums.
Not sure why you’re here. ![]()