How are Skill Modifiers/Transmuters Linked

Hello,
Perusing through the mod folder and trying to figure out how “field command2” is linked to “fieldcommand1” and “fieldcommand1buff”. There are no references to the connected skills in any of the three database entries. Is it through naming convention? maybe the connectors?

Im confused how the field command buff knows how to include the modifiers from all its linked skills.

Thanks,

Luke

I do not know if i am correct but think of fc 1 and fc 1 buff as one skilll , this is how the buff works and they are linked , fc 1 has to be in the tree selection and fc buff has to be linked to fc to work . Also the conectors are just visuals and they do not affect the skill and the fc2 is dependant of fc1 , if there is a line of modifiers to a skill they all are dependant of the first skill .
Did a buff for my class and that was my conclusion .

Most of active buff skill templates require assignid skillbuff_* to work
For fieldcommand1 there is buffSkillName parameter.

Any skill modifiers and transmuters automatically linked to first active skill above in skill tree.
For Field Command there is _class_tree_01.dbr:
skilname23 records/skills/playerclass01/fieldcommand1.dbr
skilname24 records/skills/playerclass01/fieldcommand2.dbr

If need some modifier affecting to several skills, it must be noted after each active skill (Ulzuin’s Chosen for example)

Thank you, sorted