A topic for people to share their experience with builds that lost the biggest amount of phys res in the patch.
So far every “new” sub 20% phys res build i tried feels bad in some situations, much worse compared to 0.4, even with armor and block compensation. At the same time all builds close to 30% seem to be passing the tankiness test more or less.
Right now it feels like we are back to ancient times of 1.6 where 30% phys res was like a benchmark of tankiness. I think some of the restrictions on phys res have to be rolled back (or physical hits nerfed more on bosses) or changed in a way that still allows some diversity in gearing. The situation when phys res is basically locked behind few select devos and 3 gear slots forces you into specific items and dictates the building process.
The notable builds i’ve tested included Markovian and Blitz Warlord - both benefited from block buff and armor.
However with puny 12% phys res Markovian, despite having 4.2k armor, handles physical hits from bosses quite poorly.
Blitz Warlord was basically built around phys res cap. Now it’s down to 48% (so over 150% phys dmg taken increase). I managed to die to Ben’s hit + shard explosion under sunder, with 30% chaos res overcap.
Imo with this new change to phys res all boss’ phys res shred abilities should be changed to smth else.
The third noteable example is cold DW Sabo. It went down from 40% phys res to 13% but actually survived it the best, because it has option to stack ridiculous amount of effective DA. I tried a few more high DA builds and they all feel good and survived phys res loss better. Which is not a very good indicator because we are toying with possibility to return to not 1.6, but rather prehistoric times of DA stack meta.
edit: Markovian needs to gain access to phys res. If the design choice is for shield builds to have acces to it, maybe change hp bonuses on Markovian shield to like 12% phys res.