and just incase you’d want it, here is the technical game mechanic “defensive layer” order:
1. % total damage reduction
2. Fumbles/Impaired Aim
3. DA evasion
4. Evasion/Deflect
5. Low OA damage penalty
6. Block
7. Racial Reduction
8. Resistances
9. Armor
10. Limited Absorb (i.e. Crab)
11. % absorb
12. Flat absorb (i.e Ascension)
13. Health
edit couple other useful stuff
^using components can help with your defensive stats like resist, armour absorb (2x scaled hide is enough don’t need to go overboard), and HP or DA
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