I read the intro guide pages on this site, but so much is missing.
I select the easiest mode i can find, but it isn’t easy enough. I switch off military, set pacifist mode, wanted to disable diseases but that setting which should be there according to instructions isn’t there.
I’ve tried this game 2 days and it just doesn’t work. The population die all the time, usually because there’s no food, but they also can’t find water, can’t pick berries, they are there but harvest nothing or nowhere near enough. Hunters don’t hunt, wells often provide no water or they don’t go there for whatever other reason, berry pickers don’t touch the berry bushes. I’ve moved the tiny little circles to exactly cover it, but it’s like they don’t have any function. A few times there’s no wildlife at all and population die year 2. Sometimes there’s wildlife running around, but hunters can’t find them even when they are running between houses and population die year 2. I tried the fisher, same thing there. There’s fish 2 meter outside his door, yet he can’t find it. I tried building several of all sorts of storages, but they don’t store in them, only timber and stones work. The other one, it stays empty and the root cellar fill a little and then it all rot and all population die.
Easymode feels to me like it’s the most difficult mode, several levels of easier must be added, examples, tutorials, documentation, step-by-step instructions. I tried farming, but that doesn’t work either, crops are destroyed by heat, by frost, eaten by the animals hunters don’t hunt, rotten, crops fail at least 2 times every year and farming give nothing, population die. Whatever i do, it doesn’t work as told it should in the guides.
Easymode must be made easier, documentation for an offline game must be in game and not on some /online/ website. There should be an intro with an example world, showing step by step how it works, unlock one single thing at a time, tell exactly where to build them, how many, explain it in detail, make sure it works, explain exactly how, why and what needed for it to work before next part unlock. Currently the game nag about houses before they can even be built, then more buildings come available but with not a word about where to place them for population to use them or how many needed, e.g how many berry pickers are needed? how many hunters? how many wells, etc. How to get them doing something?
I have so many questions, but i’m about to give up on this one. Too complicated, barely documented at all. It needs an ingame step-by-step and well illustrated tutorial. It’s obvious i guess, that i’m not very used to games like this, so maybe there’s an undocumented procedure players are assumed to be familiar with and supposed to follow in all games like this without it being in the documentation, but to me it’s a mystery.