how does it work if you already have 100% physical to piercing converted, via Nadaan’s constellation?
is it possible to have 100% physical to piercing converted, via Nadaan’s constellation for a weapon that has …say … 33% base armor piercing, if that weapon has 100% or more increase armor piercing?
Increased Armor Piercing is a multiplicative modifier for your base Armor Piercing stat on a weapon. So with Blades of Nadaan, a 50% Armor Piercing sword will have 100%. A 33% Sword will have 66%. So on and so forth.
Having more than 100% Armor Piercing is ineffectual, just like having more than 100% Conversion.
Just had another idea: if one has this increase armor piercing by 100%, then one doesn’t need Nadaan’s constellation, right? That opens up other possibilities, no?
If you are 1- handed maybe. If you are DW it doesn’t mean your 33% second sword or axe will have 100%.
But the question is why you would avoid nadaan regardless. It has flat pierce and % pierce. Also fits perfectly in the devotion pattern up to unknown soldier,
Also a Mythical Reaver’s claw now in AoM will be better than a Sinister Slicer for pierce cadence 1 handed
Can’t seem to find the stoneplate boots so i opted for Mythical Runeguard Greaves instead.
Perhaps one can better use the 6 devotion points in another constellation, instead of Bard’s Harp + dunno if i chose the skill for the constellation properly.
This is my 1st time making a build and, tbh, most of it is copy / pasted from Chthon’s blademaster. Had to make a few changes because i couldn’t choose the boots i wanted.
Yes it’s a great build. But for AoM I do reccomend you try somehting like Myth reaver+nadaan. If you get your hands on some decent Kuba pants too, oh man:D
Nice… For more damage you can try replacing star of deceit with something else like a decent Rylok medal with fighting spirit mod. Replace liifegiver signet with open hand of mercy for reliable % and flat RR. The replace essence of ch’thon with ulgrim’s guile or something
As far as i know, any flat phys dmg is converted to piercing (dunno which particular grimtools link you’re referring to, as i have posted several in this topic). Add that to the piercing i already have and it’s more then it may seem.
That said, i wasn’t aggressively pushing for dmg because i didn’t have enough res, which forced me to let go of some more dmg oriented affixes / prefixes in some pieces to have said res in them.
Meanwhile, i figured out how to select stoneplate boots and so i changed the build a bit: more dmg oriented now, though i’m still forced to use mythical black star of deceit to make sure all the resistances are over-capped.
I know attack speed is over-capped as well but i chose to have squad tactics with 12 because of the +all dmg and it also maxes my casting speed.
From my fooling around with some prefixes / affixes as well as constellations, i figured Nadaan is definitely needed. This means that 98% increase armor piercing stat on weapon is wasted but 6% reduction to enemy health + increased dmg VS humans / chthonics are much welcome.
Dmg is quite allot higher now, assuming there isn’t any bug with grimtools, due to the attack speed overcap and / or other issues.
I think Naasir is referring to how Warborn (and other pieces such as Grasp of Unchained Might) confers mostly % Physical damage bonuses and not % Pierce.
To answer the question: Armour piercing’s conversion doesn’t change when % bonuses are applied - it is still after, so the % Physical isn’t really helpful.