This is my specific question to the more general “how does Savagery work?” I’ve been reading about it, but I don’t really get it. After six hits, it does 100%, so as far as itself goes, the first five hits aren’t even doing full damage?
How does it work with other skills? I’ve read that it increases the damage of Blade Arc, but how? Doesn’t 100% simply mean it’s doing full damage? Does Savagery even have any benefit before you get the seventh and eighth charges?
Savagery does not increase the damage of Blade Arc.
The only thing Savagery does that applies globally is give you more Health Regen, OA, and DA while its buffs are active (via Tenacity of the Boar) and Phys resist (via Might of the Bear).
This is confusing. So if I have no charges of Savagery active, does that mean I get no regen/OA/DA from Boar or Phys resist from Bear at all? They aren’t just passive bonuses that are always “on”?
How does it work with other skills? I’ve read that it increases the damage of Blade Arc, but how? Doesn’t 100% simply mean it’s doing full damage? Does Savagery even have any benefit before you get the seventh and eighth charges?
It works with other skills only in that Savagery grants a %modifier bonus to lightning and bleed. You can see this for yourself by hitting a training dummy and checking the character sheet.
So then Savagery does increase the bleeding damage of Blade Arc?
Edit: Let me see if I get this now: Whenever I have charges of Savagery active, all my other skills will receive the +lightning and +bleed % bonus from Savagery, as well as the bonuses from Savagery’s two modifiers?
If the bonuses from the modifiers apply in full regardless of Savagery charges, what do the number of charges affect? Does it affect the lightning and bleed bonus from Savagery itself? So if the stacks of Savagery only give a 50% bonus, and Savagery has +10% Bleeding, then I will get just +5% Bleeding to my other skills?
I don’t understand why some people have such a hard time grasping the concept of Savagery.
You have charges. Hit things to build those charges up to whatever the max number of charges is, dependant on how many points in Savagery. At max charge you get full benefit of what the tooltips informs you. At less than max you get a percentage of the benefits based on what your max is and what charge you are at. Don’t hit things and the charge gradually decreases in number until it is gone or until you reactivate by Hulk smash.
Yes, I realized this earlier and tried it out. I saw the increase to bleeding damage on my sheet after I had a charge of Savagery active.
But the problem isn’t so much this specific example, it’s knowing what to look for in the first place. If I hadn’t been told as much, I would probably never have figured out that Savagery’s modifiers affect all skills while you have active Savagery charges. This is stated nowhere in the tooltip.
I appreciate the dripping condescension of your response, but it doesn’t seem all that “simple” to me.
It is not clear from the tooltip how Savagery works, and I dare say the only reason you understand it is because you’ve read up on it as I’m trying to do now. Nowhere do I see that Savagery’s (or its modifiers’) buffs apply to your character universally while charges are active. You may be able to see this when testing with a dummy, but I wouldn’t have even known to check for this myself if some of this hadn’t been explained to me beforehand.
Furthermore, I’m not even sure you are right about how simple it is. My last question asked about what the different charge levels mean. The first six are 30%, 50%, 65%, 80%, 90%, and 100%. I tried hitting a test dummy with a single strike of Savagery, meaning I had one charge active. Checking my character sheet, I noticed that my bleeding damage modifier was 8%, which is the FULL benefit of Savagery (with the one point I have spent in it).
So my question was, what do these different charge levels affect? All I can tell so far is that they affect the duration of the buff. Each charge level seems to give about two seconds of the buff. But what are these percentages and what do they affect?
I’m so glad that was the part of my post that you chose to focus on, and not the messy business of actually answering my question or explaining the issue at hand.
Indeed. A shame noone else did. I was at work on a ten minute break and not near my computer to test and check on such things so I instead addressed that which you also deemed important enough to devote some time to mentioning and bringing up. Such happens.
I probably won’t have much chance either, at least til the weekend. It is possible that there are tooltips bugs. Wouldn’t be the first time the character sheet misreported. Perhaps the others are more aware of these circumstances.
So you took just enough time to give a snarky response? Thanks for bothering.
And while others have been responding (and helping), I still haven’t gotten an answer about how the charge levels work.
In fact, despite your claim that it’s so simple, your answer seems to be wrong. Even with a single charge (30%), I get the full benefit of the +% damage modifier from Savagery, and I think the OA/DA from Boar as well.
So forgive my sarcasm and attitude toward you, but I don’t appreciate the response of “It’s so simple why don’t you already understand this,” especially when you clearly didn’t even have enough of a working knowledge of the skill yourself to provide an answer without having to go home and test it yourself, and without giving me information that is contradicted by the character sheet.
My snark more came from the fact that it appeared to me that you kept asking simple things more than once.
And no I haven’t used Savagery much lately but I have a fairly good idea of the basic mechanic. As Asylum said, it’s all easy enough to test out. Charges should be building up in percentages until you reach max charge. I know full well how it should be working. Again, there may be inconsistencies reported in the character sheet. Bugs etc.
Would you like to continue vain attempts at hurling insults? You appear to be building up charges of your own. Almost as if with each succeeding response you are attempting to one up the insult level from the time before. Fascinating.
So right now I have one point in Savagery, which gives +8% Bleeding Damage. I’ve tested on a dummy and whether I have one charge or all six, the character sheet always shows that my Bleeding modifier is 8%.
Are you saying this is wrong for one charge, and it should only be around 2% or so (30% of the total 8% modifier)?
Are you seeing actual different values on the dummy? Don’t rely on what the sheet says. What do you see the dummy reporting back with each strike or tick? That’s what he meant by using the dummy.
I didn’t look at that, just the sheet. I’ll check later, but how am I supposed to check this for things like OA and DA from Tenacity of the Boar, etc.? How can you know if only a certain percentage is actually being used versus the full amount that is being shown?
Also, while I’m trying to get away from the negativity of this thread, I can’t help but ask, why won’t you just directly answer the question? Should I be getting 2.4% Bleeding damage from a single charge of Savagery, instead of the full 8%? This isn’t something you should have to go home and check if you already know how the skill works.