New version on GoG so i can finally test the new loot filter. I’d like to know how exactly it works when you select some categories in all the “advanced” groups, especially whether it’s AND or OR filter.
From what i remember from Zantai’s post in some Misadventures, i thought it would be an “OR” filter. For example if i choose to show Epics and Legendaries and nothing else in the “Quality” section and then select “Offensive Ability” and “Defensive Ability” in the Character section, i thought the filter would show me every Epic and Legendary and also items of lower quality that have an OA or DA bonus.
Upon checking thought, it doesn’t work that way. I was curious and hit alt at some point after opening a chest and noticed an “Officer’s” mace with +50 OA that wouldn’t show with the filter despite OA being selected unless i also select to display items of Rare quality. But stranger yet if i select to display Rare items and unselect OA in character (while keeping DA selected), it will show me that mace even thought it doesn’t have any DA bonus. I originally had selected some damage types but also checked without any damage type as well as every damage type and it doesn’t change the fact that the mace only appears, and always appears, when i have the “rare” quality selected.
Also, i don’t really understand the reason behind the “Always Show Uniques” setting when the description says that it will show you every Epic and Legendary and you already have an option to show Epic and Legendaries. Does it do anything that selecting both Epic and Legendary doesn’t?
Finally, for a practical example, what should i select do to display every Epic, Legendary and MI as well as every item that has either a Cold damage bonus or an OA/DA bonus?
EDIT : another test this time with resistances when there were 3 rare items on the ground, one of them without any resist bonus. With rare unchecked in quality, none would show, with rare selected all 3 would show. Looks like settings under character don’t work at all.
I checked the “type” category and it does work as expected : unchecking “accessories” hid the ring.
Maybe this should go to bug reports instead of here :undecided: