How does Wendigo's Mark affect DoT and Curses?

I’m currently tweaking my old Witch Hunter since I made him right after the Crucible was released and a lot of devotions have been altered and it seems Wendigo’s Mark is actually useful for poison builds now (or so I’ve been told), but I don’t understand how it works in reference to curses (Curse of Frailty) and poison DoT.

I rearranged my devotions haphazardly just to reach WM and I lost a lot of health and resists, but I haven’t noticed any significant life leech even though most of my DoT crits over 75k and my normal DoT is around 38k.

Any clarification would be greatly appreciated.

I have no clue why people would tell you there is a relation between Wendigo’s Mark and poison DOTs…

When bound to Curse of Frailty, WM has a chance to proc on any mob affected by the curse but it will mark only one new enemy every CoF tick (every second). If you want it to be efficient, it would be better to bind it to a spell that hits many enemies but not exactly at the same time, like Bloody Pox or Phantasmal Blades.

Unfortunately I don’t use either of those skills and it seems the amount of health and resists I lost, I’m dying much faster now.

It gives decent heals because you have good enough vitality damage on poison skills,poison gear and Wendigo tree itself

Are you sure WM is more efficient on Bloody Pox than on CoF?

I never saw any significant healing while using it and I actually seemed to die a lot more with my devotions moved around to allow for WM.

It’s pretty hard to not notice the healing vs a hard hitting single target or when taking a lot of damage from large mobs. Is your vitality modifier super low? I really fail to see how you could change poison wh devotions to include Wendigo, but lose survivability. What are you giving up to get it that gives you any real measurable sustain/hp?

It depends on the some density, but CoF is limited to marking 1 new mob every second.

Try it with Bloody Pox for yourself, it only costs a skill point and you have a first hand opinion. :slight_smile:

I’ve never looked at my vitality modifier since I’m a pure poison build. I’m sure I could shift some more things around to include more vitality damage and benefit from the healing a bit more, but I think I’ll just wait it out with my current setup until the expansion hits. I honestly can’t even remember what I moved around to get WM. It’s an old build and I wasn’t really paying attention to what I took away - I just wanted to see how much healing it would give me and if it was worth it, I’d tweak my build around it.