How easy is it to completely mess up a build?

Hey guys,

I was just wondering, after reading the build compendium and looking at the number of builds it seems like there are a lot of builds and the skills are pretty open. I think that is misleading though. I was looking for two handed commando ranged builds and I didn’t find any in the compendium. I’m sure the compendium is not the be all, end all but it is indicative no? So as someone who has been playing around with multiple builds in veteran trying to decide what I enjoy playing most and trying to find something “easy” to play in end game a question occurred to me.

How easy is it to completely mess up a build? I mean you can’t reclaim your mastery points or your attribute points. So if I dump a ton of points into cunning on a two handed ranged commando am I going to be screwed when I get to ultimate? Are two handed ranged commando builds not viable in ultimate? Am I going to get to a point with my build where I won’t be able to proceed because of how he is specced? Or will gear make more of an impact than stats? Also I know you can reclaim devotion points but it seems kind of suicidal with a commando build to dump all your devotion points into damage constellations and forgo the defensive or health buff ones, right?

Making builds for this game is far more complicated than I anticipated being unfamiliar with anything beyond veteran.

It is not that easy to really mess it up, you will however not be optimal.

I do not think maxing both masteries really is ever an issue, esp. once we have the expansion. As to stats, spend most on physique and keep a few points around and you also can’t really screw up overly.

Worst case, there are always tools to fix anything )

Messing it up isn’t too terrible. It’s even less terrible if you do what I do, and use Grim Defiler to respec Mastery and Attribute points. Personally, I don’t think the game should prevent respeccing those in the first place, and as I’m not adding anything, just moving around what I legitimately earned… Well, I have a hard time calling that cheating. But perhaps you wouldn’t, so it’s up to you.

Generally, gears are more important than stats and skills. Of course you want to have 50/40, or 50/32 mastery split to be optimal, but with level 100 coming, 50/50 isn’t too bad either

As for your ranged commando, I think a cadence ranged elemental shooter will fit your need, or just the usual fire strike elemental shooter

I would love to have a way to reduce mastery to 1, not 0 to re-choose class, just 1.

If you choose the same class again, 0 is hardly different. I just don’t support “false” replay value. If I make X build, and discover that I went a bit too far in mastery, or messed up an attribute point, or even picked the wrong class… The Crate solution is to remake the character from scratch, and toss the time you spent on it already. If you’ve already earned all these levels, why shouldn’t you be able to move them around? Devotions and skills have a scaling respec cost. Mastery and attributes should have the same IMO.

85 levels of Spirit investment.

Go for it.

Pick Soldier and Nightblade.

“Did you wish, for your pain?”

~ Biffy Clyro, Diary of Always [Ruined Build]

there is a difference between intentionally ruining a build and accidentally doing so…

If I want to I can ruin any stat investment by my skill investment, but that is not what the question here was.

Devotion IMO is the hardest part to grasp correctly but you can always re-spec them AND once you have at least one good character that will be able to kill Nemesis getting Tonic of Clarity (they completely reset your Devotion) won’t be that hard (I have 11 waiting in my inventory pretty sure anyone that has been playing for a long time would give you a couple for one rare material as they have no use for them and 1/8 rare material is still better than stuff collecting dust)

For the stat if you waste a 15/20 points it honestly won’t make a real difference. I’m missing 15 points on my char (Spirit instead of Physique) and I’m facetanking all Nemesis and clearing all area in the game. I could have 600HP more but 11k or 11.5k in the end doesn’t make that much of a difference.

I would advise one thing keep point available they don’t make that much of an impact that you can’t afford to have 4-5 un-used in case you pick up something really strong but are missing some Cunning or Spirit to Wear. (Didn’t mention Physique as physique is the "dump most point possible in there stat*)

For Mastery 50/32 won’t place you in trouble 50/40 will be quite often the norm and 50/50 will be used in some build (I will say more rarely) look at the Exclusive skill you can only use one and it will be rare you will need a skill at 50 from one tab and the exclusive from the other.

Mostly I see 50/50 in Occultist builds that want Possession and Witchfire. A lot of builds grab those, and maybe Blood, and that’s all out of Occultist. But then, getting just those is worth it sometimes.

Melee is outperformed it. So it is ordinary to see most of commando builds are melee.

About the concept. If you play ranged auto attack base. Enemies can approach to you easily if you can’t kill them in time. Some enemies and bosses can outrun you(also have resistance to some CC).

In the other hand, melee builds have blitz to approach targets. Soldier mastery provide very big benefit to melee. This is why going melee easier and more effective. Because if you play range and kiting with auto attack it’ll end up by melee combat.

So the concept to play range is harder, but still challenge. The other reason is gear. There are few good 2H-ranged weapons and set available.

Is 2H-commando viable in ultimate? It is viable, but going melee from popular builds are more effective and easier

Only way to mess up a build is by putting in too many points in mastery and/or not enough points in physique. Everything else you can respec. :wink:

I can understand that melee outperforms range. That happens a lot in games like this but I have always liked shooty builds and what is a commando without his rifle?

I am playing a firestrike based commando who is reasonably auto-attack but my other character that I have built up is a primal strike ranged conjurer who is relying on curse of frailty to slow and debuff. I am sure melee might be considered easier but that hasn’t been my experience so far. So far early on the commando and ranged characters are putting out relatively high levels of DPS and are generally fast enough and powerful enough to kite and wreck face. My conjurer on the other hand is quite slow at the moment and not good at kiting faster enemies but I am sure some gear will fix that.

I tried playing a sword and board warder and he is getting smashed and I am using so many pots and he is only in early act two on veteran. I also tried playing a chaos tank. He was doing well before I decided to abandon him for a shooty character but he is not a viable tank in a four player multiplayer.

Not terribly interested in easier to be honest. Okay a level of “easiness” is good but I want to play a fun, dynamic build and I find the shooty builds meet that requirement. Also I don’t know that any class has it “easy” in ultimate, especially not when it is your first time getting there and trying to get through it. I haven’t even made it to elite yet but I will remedy that soon. I was just looking for something fun and viable for end game. The commando seems to fit that bill and while the process of learning might be tricky, I don’t mind a challenge.

I am not following a guide for my commando, just making it up as I go along but my primal strike conjurer is tried and true and I am following the build guide apart from the devotions because his explanation of his devotions was an utter mess. Also the guide I am following is a hardcore guide, so some slight deviations shouldn’t be an issue.

Huh.

http://www.grimdawn.com/forums/showthread.php?t=53344

Huh.

Because nobody ever did this, right?

Huh ?

Not sure what you are referring to, I replied to a post that suggested picking Soldier and Nightblade masteries and then investing all points in Spirit. To me that is going out of your way to intentionally ruin a build.
The OP on the other hand was trying to create a working build and was wondering how easy it is to unwittingly leave that path and end up with a ruined build due to inexperience.

Of course, if you set your mind to it, you can ruin a build easily, no argument there. If however you try not to but are inexperienced in creating a build, it is not so easy to do so, esp. since you can address most skill related issues.

Spend most points on Physique and pretty much whatever you end up with is salvageable, even if your build turns out pretty bad initially.

If someone actually intentionally spent 85 points on Spirit while picking Solder and Nightblade, then that was most likely to try something out, not because he did not know any better. Just looking at the bonuses every stat grants should ensure that this does not happen by accident. If someone does not even read that, then sorry, there simply is no cure for stupidity / ignorance.

I honestly think 5-10 Spirit is key.

It affords a certain flexibility when gearing, that certain classes want, and others kind of need.

All is fun and games, until new jewelry kit comes out, and you’re 8 pence shy of equipping it.

Or, y’know, Crate takes it into their heads to rebalance old gear requirements, and your character suddenly finds himself outfitted in red.

It HAS happened.

Of course that seems like it’s intentionally messing up a build to you.

Emphasis on “to you”.

You’re a diehard, who has combed the mechanics of the game with laser fine teeth.

But I’ll wager hard currency that there is at least one player out there who HAS gone and done precisely this manner of ruining a toon.

Actually I doubt that, no one is that stupid / ignorant for that long.

If you spent the effort to make it through / make a build for Ultimate, then you also spend the effort to figure out what each stat does instead of blindly investing in one for no reason whatsoever and sticking to that approach for the entire game.

If such a person exists, well, I have no sympathy for ignorance, they deserve what they got.

I stand by what i said, it is not easy to ruin a build in this game to the point where it cannot be salvaged. Yes, it can be done if you set out to do so or have an IQ below room temperature…

It is good to figure out what play style suits you. I recommend playing first char from the advice or tips from the compendium or someone build.

After you learn the mechanic and get the concept of the game. Knowing what is important or really effective in the time. You’ll get along well with almost builds and play style.

Here’s my advice for commando.

  • Choose proper mastery at first. In this state is demo. You can play shooter demo for entire veteran. Pretty fun.
  • After getting to Elite. You may choose soldier or stick with demo again until lv 60-65. then take the 2nd mastery.

GL then :slight_smile: