Ok I am currently playing a strictly retaliation Tactician on hardcore. Don’t get me wrong I had great success with her in terms of sustainability, she’s extremely tanky. The problem is damage, especially against certain monster/hero types. I usually have the biggest problems with ranged heroes/bosses and casters. I can barely even kill Van Aldritch (the 3 guys) in Port Valbury. Like most bosses in the game they barely deal any damage with all my buffs on, but I can deal even less damage to them and on top of that they even heal in the meantime. I have similarily bad experience with a lot of stuff in the game, especially in AOM xpac. With all that taken into account you can probably imagine this character is not a great fun to play at all. I was used to playing great dmg dealers before and playing a game is just a pain in the butt now. A lot of stuff needing like 5 minutes to kill where I would just clear the entire screen in seconds before.
Why I even decided to build the retalition character then? Well I always thought it would be a fun idea having a character that doesn’t deal the most dmg herself (it’s a she this time), but the monsters just kill themselves on her. My second idea was, since I’ve already lost around 3 or 4 characters on HC (but I really love HC otherwise), that I want to build an ultimate tank who I wouldn’t have to worry so much playing with. She is also kind of a farming character that I really do not want to die, because I can then make a way with farming great stuff and putting it into the shared stash for my other (more fragile) characters on HC.
The main thing that I want to know here is if I’m missing some mechanics of retaliation? What I already know about retaliation:
- It only works on melee enemies, for ranged you gotta get reflect
- you gotta have as much flat retaliation for each dmg type as possible + the biggest modifier possible.
I am currently @ lvl 86, I am trying to get as much flat for each dmg type and I already have most of them covered with a couple exceptions. For example I haven’t been yet able to find anything that would give me chaos retalition, electrocute and a couple of other duration dmg types. My total retaliation modifier is currently somewhere around 700% (I want to get this to at least 1000% though for my endgame build).
I find reflect even more important and I try to grab absolutely everything with reflect stamped on it. But I still managed only to get around 180% reflect so far, sadly I gotta admit that this is still only barely visible when fighting ranged enemies. Do they have reflected dmg resistances or something?
Not to mention my reflect even gets way higher than that with some of my devotion procs (I think I mostly get it from targo’s hammer or something similar).
The third question that I really needs an answer for is how does the retaliation work in relation to shield block chance and shield dmg blocked? That is not clearly visible from any of the ingame stat descriptions. Is it perhaps only possible to retaliate as much dmg as you’re able to block it with your shield? I currently only have somewhere over 1000 shield damage blocked ammount, even tho I probably invested everything possible into this. I have shield training and overguard soft capped in soldier, I also have a shield maiden devotion etc.
If that would be the case, then why can a lot of mosters with a prefix “reflective” not even use shields and still retaliate a lot of dmg? Or are they only reflecting it? I’m pretty confused now. Also if the game only lets you retaliate/reflect if using the shield, that should definitely be clearly stated somewhere in the retaliation description/the game guide/whatever. I never came accross such information in the game itself.
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What is even the deal with the damage deflect? This is yet another type of retribution type stat in the game which adds even more confusion in my opinion. I currently have this on 0, it seems I have no stats/equipment/devotions to support this currently. What the hell would even be the difference between deflect and reflect? to me this pretty much sounds the same and should probably be the same in practice to avoid this unneccesary confusion.
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With most other builds the rule of thumb is to also get as most RR for the dmg types that you’ve specialized into. My guess is that a lot of bosses (especially on ultimate) would also have some kind of a retaliation/reflected dmg resistance/mitigation. Is there even a possibility to lower that mitigation somehow like with other resistance reduction mechanics? I’ve never seen any stats like this on anything, so I’m again very confused here.
So yeah that’s mostly it, perhaps there is some guide already regarding this, so in that case I would be grateful if anyone could just direct me to it. I really wanna make this character work (and even thought I cannot really say it’s not working at all since I’ve been able to clear veteran and elite without much problems in terms of sustainability), she still feels like she’s dealing 0 damage a lot of times and is an absolute pain to play with. Basically every time I play with her I wish I’d be playing another build and I think that tells a lot.
Thank you!