How graphic / process / client intensive is rotating the game screen during game play?

I was thinking about this specifically during and after my most recent multiplayer online session of the Crucible. And, it had me wondering if this might possibly be a contributing factor towards the crashes / freezes that sometimes happen during the Crucible.

It took a lot to suppress the urge to want to reorient the game screen during the course of the session. Rather than just leave it at the original orientation when I joined. The group I was with had two runs back to back. No stuttering, freezing or crashes at all. And, many of my graphics settings are set towards the low / mid range just as a matter of course to help reduce the possibility of crashes / freezes.

A sample size of two is too small to make any sort of correlation. However, I’ll be doing some more testing of this over the next few days.

Never played Crucible so I can’t say anything about that.
I do often rotate the camera regularly though, especially when playing ranged characters, and I have not had any real problems with it, just a little stuttering once in a while when rotating the view around.