I know nothing about modding at all. How hard would it be for someone who does know about modding and basic 3d modelling or particles or something (I don’t even know) to make an effect that showed a ring at the perimeter of each ally-buffing skill that they have that’s active? I imagine it’d be something like a flat, wide cylinder, as wide as the buff, where the flat sides of the cylinder are transparent, and the edge of the cylinder (which represents the buff radius around the player) has translucent, coloured particles around it, or borrow from in-game textures already.
For example, there’s that in-game ‘healing’ texture where you see little green medical crosses come up over the player or over enemies when they’re using certain healing skills. I wonder if something like that floating up from the floor, translucent (not too eye-catching) in a radius around the player could work, or even simpler, just coloured shimmery things; Blue for Iskandra’s Elemental Exchange, gold for Field Command, that sort of thing.
Would this be hard to do? And, would anyone be interested in doing it? I’ve always thought it’d be cool to have more of a visual representation of where your buffs start and stop. This would be primarily useful for pet builds, but also for multiplayer.
Ah I see. I imagine the initial set up would take some time, then the first few buffs might take a bit of doing to get familiar with the process… Once a good process is defined, it’d take less time for the remaining (but there’re still plenty of buffs to apply it to), so that’d take some time. Then there’d be the time to test all of them… Mhm, mhm, mhm.
In my mind it sounds doable because it can be done incrementally over a few weeks or something. Mkay, tyvm for the insights! If my enthusiasm for the idea persists I might follow it up