I’ve always had extremely varying experiences with enemies which reflect damage without changing my build. Sometimes I can facetank them barely noticing the damage and other times I go from 100% to 0 in a single hit.
I realize that if they have more DA and resistances than another enemy, the reflected damage must also reduced. For example rogue dungeon or open world mobs with reflect damage are way scarier than those in SR and Crucible.
But I don’t feel like this can be the only thing, do they also have different amounts of reflect % determined by a RNG roll? Levelling a new character and haven’t invested in ‘reflected damage taken reduction’ and an enemy 7 lvls above me (so should have decent DA) just makes me explode on the first hit every time.
Other enemies with reflect on this character have required a little bit of carefulness to deal with but I was still able to facetank them and contentiously attack thanks to life steal and other sustain.
EDIT:
I just checked and this particular enemy’s DA is high enough that I can’t even crit it.
Can’t upload images for some reason, forum issue?