Basically, the title.
There are some skills in GD that, given correct itemization, can have their normally substantial recharge time reduced drastically, to the point the skill can be spammed.
Now I wonder: How low is low enough?
Assuming I can, with a few items, drop a skills cooldown from 5 to 1 second, and then have some cdr on top to drop it further to a half second.
Is that fast enough?
After all, equipping specifically to spam a skill usually means sacrificing other stats, and then there’s the mana cost to consider.
Lastly, should you be bored with just this one, rather subjective question, I got a second, minor inquiry that can probably be answered with more objective knowledge:
Long recharge skills improve the chances of an assigned devotion proc triggering. Will reducing that recharge through recharge reduction (not cdr, though there may not be a mechanical difference) drop that chance again?
Most of the builds relies on skills without cd as main attack,there are rare examples of so called piano builds where you have multiple skills to cast on cd.Ofc if you have low cd skills you can build around them and cast others for support.You can build around runes with max artifact handling,you can create storm box with totems and wind devils as secondary,etc.0.5 sec or even 1 is nothing,you can definitely try that.Skills with high cd will be more difficult,natural.I just don’t see high tier build around Doom bolt as sole focus.DB is excellent as nuke,but if you look item support the game will encourage you to test hybrid,like chaos Fire strike Pyromancer.
I always remembered NJE never altered the chance to proc of devotions bound to Shadow Strike so this comment kinda struck me. So I checked it just to be sure. And… nope. Flat crd from item mods doesn’t alter the chance, either.
As for op question, it’s too much in the vacuum to reply with any meaningful advice. You have to specify what skills exactly you have in mind.
Well, such is the nature of general advice.
Buy, say, Bone Harvest could potentially be reduced to 0.7 seconds.
Pity the game is basically over by then, but, on a theoretical level, this sounds like short enough to be used as a main attack, given the combination of AoE and high weapon dmg %.
Judgment (what dialect of English is that?) at maybe a second may not, but then it’s too short to use anything but another ability that likely has a cooldown.
Lastly,
Piano gameplay is a possibility, but at that point cooldowns of shorter than 2 seconds seem almost wasted.
Just because the CD of a skill can be lowered sufficiently doesn’t mean it can be used as a main attack. Damage conversions often come into play.
Theoratically, it’s also possible to lower the CD of doombolt to a ridiculous 1 second, and it’s something I’m planning on testing come FG, but you lose 20% of the chaos damage to vitality.
I got a character nearly there - the new book will be intriguing.
I can already tell you that the mana consumption is a bit… much.
Bone Harvest could be promising, though.
A pity it’s all level 94+. Doubt I’ll bring more than 1 character up there.
It’s a sad state of affairs when one has to cheat lest they get bored before they reach the fun part.
But yeh, that’s probably what I’ll do. I intend to play at least one character, including OK mastery, from Elite onwards, though.
There’s a dearth of good cooldown reduction builds, and those there are seem to often be painfully obvious - or maybe I just haven’t found them yet.