Things like the aetherial monster Amalgamation (a word that came from an alchemy process), Chthonic (same name as a religion that came before the cult of the olympians in Greece and is now being adopted by many neo-pagan cults) and Uroboruuk (which reminds of ouroboros) are some of the many stuff that triggers some of my knowledge about the esoteric.
So, are those influences there because of their meaning and their actual morphologic relation to the lore (like the monster amalgamation, which looks like a composition of many different organic materials)?
Ps.: Sorry for any spelling mistake, english is not my native language.
I think it’s more Lovecraft influenced than anything. Though how much only the devs know.
I’m aware of the Lovecraft influence, that’s why I first heard of the game and built my interest around it.
But after so many hours playing, the ammount of similarities with the esoteric kept me thinking about this influence around the game’s lore.
Chthon is primarily a reference to Chtulhu (yes, Lovecraft did base that on the Greek word). The whole Eldritch theme is also close to Lovecraft. I’d say the lore of this game is mostly Victorian/Lovecraftian fantasy, which is pretty great, because the familiar elves/orks/dragons/wizards motives of high fantasy are worn out, in my opinion.
The influences come from everywhere. Most notably Lovecraftian in nature, which makes GD a home run in my book.
For sure! Although I love the gameplay and most of the mechanics, I must say that the lore is what makes Grim Dawn a next level game. IMO.
Yup, some of the notes are great stuff to read through.