How much value is there now in resist overcap?

I agree that res overcaps are still needed, not only to get the most out of the +2% max res mutator, but also to deal with Gargoyles, Zantarin, and other unpredictable monster combinations that can still shred your resists when you least expect it.

But I’d like to find out what’s the “recommended value” for overcap resistances for 1.2.

Previously, for 1.1.9.8, there was this thread that recommended around 25% overcap on everything (a bit more on aether, a bit less on bleeding). But these values feel too high for 1.2.
It would be interesting to have a record of players who died in high SR shards due to RR (and which type), so we could come up with a consensus about the recommended overcaps for 1.2

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