Merchant NPC are another ball of wax completely. (That’s a huge list of different problems unless a faction vendor.) Maybe we should figure out the game.Give syntax in console mode. It is probably a dbr file, and it has autocomplete.
In another similar thread regarding item drops, I posted a modification to the Familiar so it drops a chest on desummon, death, or resummon. So you can just spam summoning familiars (raven) in order to test a specific loot table.
I’m not normally a fan of necro-ing ancient threads (6 months in internet time as we know is roughly four hundred years in normal time), but this thread and question pertain to exactly the issues I’m looking into resolving for myself.
Does anyone have any further feedback on how to create a new NPC, merchant specifically, without editing the world map? I understand the basic premise of the dbr files needed, but the process of actually placing the new NPC is not something I can find any information on at all. Furthermore, the only example I’ve seen is Good Looking Mod’s use of a spawner in order to generate the NPC on another NPC’s death. I’m looking for something less flashy and more organic, and trying to avoid this method if at all possible.
Hmm gotcha. That’s what I was trying to avoid, but perhaps I don’t really have a choice here. Thanks for the feedback!
This could potentially work as well; there are a few NPCs in Devil’s Crossing that don’t serve that much of a purpose, perhaps I’ll poke around and see if I can edit one of them successfully. Thanks for the idea!
If you want a vendor where you click the item and get a random one back every time and maybe even use a new currency such as D3 than no, but it is possible to make a conversation or item to do that.
That’s basically the same thing just with a different interface