the Raise the Dead thing makes no sense to me- it says on enemy death, just like Necromancer Gauntlets, but it’s confusing to me whether it works on a direct kill (your ability or DD attack) vs. pet kill (totems/wind devil, or other pets) and in the case of Raise the Dead i have no clue how it would work with War Cry because in my experience you have to get the kill WITH THAT ABILITY to raise skeletons.
their system is broken imo- if it says ON ENEMY DEATH should trigger when /drumroll… an enemy dies!
yet for some silly reason it doesn’t work that way. /confused.
It does for anything linked to the “death” trigger. But you gotta link that trigger yourself. Pets are counted as entirely seperate entities from you, thats why Necromancer D-grips won’t proc on pet kills (Also, that would make it way to easy for pet builds to abuse it and never interact with mobs at all), and devotion linked on deaths are specifically tied to that ability landing the killing blow, because that ability doesn’t exist outside of that specific instance of damage.
Procs on items apply to anything that you do. It can trigger on any ability, including other item abilities.
Procs on devotions apply to the specific ability to which the devotion is bound. If you bind an enemy-kill devotion on an ability, that ability has to make the kill to proc. If you bind an on-attack devotion to a pet/trap, it procs whenever that pet/trap attacks, not when you attack.
It works similarly to damage bonuses: damage bonuses on passive skills or on items apply to all skills (i.e. globally), while damage bonuses on active skills apply to that specific skill only. Likewise, item procs are “global” and apply to all your actions (but your actions only, not your pet’s), while devotion procs are “active” and apply to only the specific bound ability.
I have to change my build entirely in light of this new information.
It sucks that the same ability can’t proc multiple devotions because that’s what I thought it would do. But, in a way it’s good because it forces you to incorporate multiple abilities in your build rather than spamming a single ability.
I just hope it were more clear to new players, because I only found out after getting my second proccing devotion.
There are a lot of things that are not stated to new players. Like, for instance, I didn’t know that you can refund devotion points that were previously required for a specific constellation, like the crossroads for instance and constellation affinity rewards can recursively satisfy their own affinity requirement. This was mind boggling to me and completely counter intuitive.