difficulty in grim dawn has always been an issue for me over the years, (too easy) to me difficulty can mean more than just enemies are stronger, or they can 1 shot you, sometimes difficulty ( to me) means having a harder time getting the items i am looking for,
BASTION had the idol system where you could give yourself challenges for extra buffs,
i would love it grim dawn had something like "reduce the amount of items dropped by X%, but increase the quality of items by x% ( huge tradeoff but would be fun for me)
(if something like this already exists in grim dawn let me know please)
this next idea is probably stupid, but if it gives the devs more ideas of their own that would be a positive
if my pervious idea would be considered, there could be an NPC that could “curse” you items, giving it % bonus on some stat, but the item cant be removed ( taken off your character) from your character until a condition is met, like getting X amount of exp ( killing enemies) or something like that
this would be cool because it would make yellow items and items you would never use, more viable until you found something better, possibly this could be restricted to only yellow items?
what do you guys think of this? how would you make the idea better?