In most cases you just download them and then extract them DIRECTLY into the mod folder located in your GD installation folder (meaning select Extract Here… don’t let it create an extra folder upon extraction or it won’t work). Then select Custom game in the main menu and select the appropriate mod. Create a character. Play.
Reading the downloaded mods thread as well is recommended.
Yup if it isn’t there just create a folder simply called mods and you should be good to go.
Edit (for Crate): I think I know why some people have the folder and others don’t. Owners of the Crucible probably have it auto-create the folder when it installs the Crucible while those who don’t own it don’t have the folder? Perhaps make it so it always creates the folder regardless?
Thanks! I noticed now that mods and normal campaign are separate So the character I have on non-custom game mode, I can’t play with mods. To play with mods I haft to make a new character? If I understood that correct
Cheers all, swift replies! Thought this game was a bit more quiet now a days (I joined late on this one- I wanted to wait to full release^^) but seems active here on forum
Ceno has a guide here http://www.grimdawn.com/forums/showthread.php?t=37906
on moving Main characters to a modded game. He says it’s outdated tho and offers a video link on some other method I believe. I’ve never done it myself so I can’t offer much more help than that.
Correct…ish. Also note that transfer stashes/blueprints vary from mod to mod (meaning if you play one mod and unlock some blueprint, you won’t have that blueprint unlocked in a different mod).
Most mods aren’t “cheating.” They typically offer alternative play styles, additional masteries (some considered OP), mob density, and end game challenges.
There exists user created utilities that can be used to “cheat” should you want to use them in that way. This includes, but not limited to, free stuff, unlimited iron, health, etc.
It irks me when mods and “cheating” are bundled together.
Ah thats fine - Why I mentioned cheating is because I though normal campaign and mods we’re one thing together like Torch light 2 console cheat - That was down right cheating. obviously made for the dev’s to test game, and then players just started using it themselfs
To be fair tho, modding does encompass the cheating spectrum of modding as well. It is part of the whole. But I agree that there are too many who do bundle cheats/hacks/mods into the same term. Those types of people usually are referring to “hackers/cheaters” specifically but due to ignorance they bundle modding into the same category and always with a negative connotation.
There are actually a surprising number of people walking the earth who think mods (all mods) are cheats. You would think that with the advent of the Elder Scrolls modding scene (about as mainstream as it gets) that the worlds education level in this matter would have risen and people would know there is a difference but… eh.