I have about 840 hours in Grim Dawn and consider it one of my favorite games of all time next to the first Dark Souls and the first 2 Gothic games. Crate Entertainment has proven itself to be a top tier developer from which i will buy the next release without a second thought.
This is my feedback regarding the Storm Box of Elgoloth ability:
Please make the remaining time of Storm Box of Elgoloth jump to the closest target in range should it kill its first target.
This way one would not be forced to search for the most durable target in a crowd and no use of Storm Box of Elgoloth would be wasted if accidentally casted on a squishy target.
To make gameplay more interesting this mechanic could be tied to the âLightning Tetherâ effect.
So that Storm Box of Elgoloth would only jump to another target if that target is both in range of Storm Box of Elgoloth and close enough to the player to trigger Lightning Tether.
Please consider to make this change which would in my opinion remove 100% of the frustration caused by this otherwise awesome ability.
Lightning Tether is really cool since it encourages the player to think about the positioning of the character.
Sadly i at least am not able to fully utilize this effect since the primary target dies and the Lightning Tether disappears before i am able to move my character to a more advantageous position.
Alternatively to my original suggestion Storm Box of Elgoloth could be changed so that it keeps applied to the corpse should it kill the target.
But i have no idea if thats even possible or would work for people like myself who prefer to play with minimal Corpse Persistence. :rolleyes:
I agree it feels quite good on bosses or tougher monsters but in packs of weaker enemis its just anoiyng, something needs to be done. I like both ideas not sure if jumping to a new target isnt to strong though, they would need to nerf something else like to lower the maximum of active tethers to 2 or remove it at all.
Yeah, the mechanics of this skill were heavily debated in testing, and I believe most testers agreed that its mechanics makes this skill a bit awkward to useâŚ
I also suggested that SBoE should cause a lightning explosion/nova after its duration wears off, or when the main target of this skill dies⌠I wouldnât mind recasting it over and over again, if it worked like this.
An alternative would be for the Box to simply drop to the ground and remain active until the end of the duration. I wouldnât even mind to enable ground targeting as an inherent ability in the first place, although you might sometimes accidentally place it on the ground instead of on a mob.
Either way, it is a great skill, maybe one of the ones that I would enjoy playing with the most, except that it is really disappointing to have the Box die within 0.5 second just because you put it on a weak mob.
Donât get me wrong: Having to think about targeting and positioning is good, but the punishment is too severe and it prevents plays instead of enabling plays.
I didnât want to make a new thead for this but hereâs another suggestion for storm box:
Make it castable by holding down itâs hotkey and hovering over an enemy (while itâs not on recharge of course).
Right now if you misclick (which is quite possible on relatively fast moving mobs with small hitbox) you have to click again (and again) and itâs very clunky.
This is pretty much the only non-projectile single target attack that works this way i ever encountered in GD (itâs might just my bad memory though).
PS: This behaviour and the one thatâs opâs problem are might just be conscious balance decisions though.
I have the same issues with Mark of Torment. I would prefer both skills when pressed âauto targetâ the enemy with the highest HP. Late game with procs and crap flying everywhere itâs difficult to manually select targets repeatedly.