How to translate MOD

  1. How to use the translation file.
    If the translated texts does not conflict with the existing files, it is sufficient to add it to the localized file.

However, when they overlap, the translated texts will overwrite the existing texts. In that case, when playing a vanilla game you have to return to the original text. If there are few overlapping texts, this is not a big deal. But if the amount of texts are large like DAIL, that work is quite hard.

Therefore, in the case like DAIL it is recommended to create another localization file. By rewriting language.def, you can make localization files for vanilla and MOD coexist in the menu.

As an example, if you write it like this in “language.def”, it will be displayed in the menu like a screenshot.
Language=Japanese (DAIL)