Ive noticed that hunters sometimes gets stuck on “the table” outside the upgraded hunters cabin. They just run on the spot and eventually they get dehydrated and die. Ive tried moving the cabin and ive also destroyed the cabin end built a new one. Very strange…
I have around 4200 villagers and the FPS is really bad. Around 10-15 FPS…
PC-specs: 32GB RAM, GeForce RTX 3080 and Intel i9 12900F. Screen is a 32" Samsung 60Hz. Shouldnt be any problems with these specs…or?
Zip up the entire TownName_###### folder along with the .map file and .sav that reproduces the issue. If the files are too big, you can use a service such as Google Drive to share it with us.
Am playing without them right now to test. Will post a save if it happens again. I have to ask why is their idle position so far into the side of the building?
They are stuck in a running animation and do not hunt, until either you manually move them or reload the save. I have never left them long enough to see if they die. Meat production is too important.
Tier 1 hunters work fine for me. They have the running animation inside the building, but they do seem to hunt and do all their tasks as normal.
For Tier 2, I tried watching my guy for a while. He did get stuck on a running animation while “butchering meat” outside. I manually directed him to hunt about 6 deer and he took the meat back and started butchering it outside again, this time with no animation, he just stands there.
I observed him for the rest of the year. He “butchered meat” without moving for about 3-4 months before he finally went to Transfer Produced Items. He then checked animal traps, skinned the carcass, and then went right back to hunting. Produced items continually went up through the year.
I think hunters are not actually “broken” functionally, but rather when they hit Tier 2, their animations are broken, thus making them appear broken and like they are stuck or not doing anything? So maybe they just need their animations fixed up so they don’t look stuck.