Plus there is the new Warhammer deathwing game, which I have serious concerns with. While the devs say it both SP with bots and Co op with 3 players, (or 1 person with 2 bots) (from their FAQ, looks like that is pretty bad in my book, and its possible that the bots might not be that good if they reduced them to 2) I really cant see this doing well on the SP front, plus the fact it might force you to co op with people to do certain sections, as the bots might end up been pretty damn useless. There is a internal beta and open beta for those that pre ordered, but the betas will be with people, not bots, so one game I have serious concerns with, and the lack of unedited videos and so on, just makes me even more nervous. (not pre ordered)
But I do think that BL2 certainly went too far MP balanced, especially making a lot of bosses so hard, you had to team up.
Seen this time and again, C&C3 is another good example, the game got balanced around MP, destroying SP to the point it makes the later levels near impossible to beat. (I still got the disk version, so I can at least with with the early builds before the later balance patches destroy things totally.
And yes, we have POE, as already mentioned, that game is so MP focused, trading and droprates are MP focused, near impossible to do anything solo without needing to trade. then if your char needs good gear, then the prices become silly (unless your on a league) I played that game on and off, I have one fairly decent equipped char, but I had to trade to get the gear, and cost me a lot to gear it. Something that is a real turn off, not played the game for a while now, not sure when I will go back to it?
But for me, GD with modding support is awesome, and like TQ before it, GD will have a nice legacy, something that POE and D3 will not. Once the servers are gone, no more game. And I don’t see either lasting as long as D2, or TQ, or GD. I just don’t.
Then again, look at Morrowind, even after all these years, that still has a very strong modding community, and now we have Skyrim SE, which is more of a downgrade.
The big issue is, mods need to be redone, (old mods from Skyrim will not work. Two, you can use nexus for mods, but Bethesda wants modders to upload to their servers, and only f the mods are accepted and comply to their ToS, as they also want the same mods to work for consoles. Right now, the Se version is more of a downgrade, plus seems more buggy then the original.
Still, mods are what keeps a game going, a game tied to closed servers can’t really be modded. But I’m thankful that GD is SP focused, granted balance sometimes can be hit and miss, but we still have mods to make the game better and last, even beyond the point that the devs thinks its time to no longer support it and move on with a new project. I’m sure the modding community will still keep the game fresh, and you can’t say that for ever game out there.