I... don't get it

How to do it? I started right away on the elite, the levels grow quickly, but in 6 hours I cannot understand how to gain 100 levels.


@MrDeuxExHuman even with a worse class choice or more chilled pace, 7-8 hours is pretty easily obtainable now. Note that he doesn’t use wilhelm’s amulet which is another 8% exp. Elite difficulty also has increased experience gain now so 7 hours should be highly obtainable regardless of the slight difficulty increase in elite.
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op, what classes are you playing with, your playstyle, your current best items and some enemies you find too spongy? if you can explain these, others can help you up your dps to help killing enemies faster or find faster & more enjoyable leveling alternative.

This. I never implied anything about them having issues dying… nor would I when it’s clear the game is spelling out for them they have a dps problem that needs to be addressed. If you listen closely enough the game is actually telling you where your build is lacking.

That is indeed true, for people stubborn about playing a specific way the game might slow down a bit in places, but in my testing of veteran and elite I didn’t notice much speed difference at all when I was trying to build characters optimally, solo-self-found.

I never found AoM and FG to be harder than the original content

I have been playing the game since the beta days and only played AoM for the first time last month even though I bought the expansion in 2017. For someone who plays the game casually, completes every single quest and turns over every single rock, AoM was much, much harder than the base game in Normal difficulty. A simple Warder build that could easily take on Log died multiple times at the hands of Packla, Bollag, Kra’vall, Theodin and a few other bosses that I forget.

It was only after reading the forums, using ideas from some of the builds posted here and concentrating on getting the resistances to 80% did things become somewhat less hectic.

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If you’re surviving enemies just fine in Normal but are finding them hard to kill or “spongy”, then it’s just a matter of looking for ways to increase your damage right?

Have you tried pushing more skill points into your main attacking skills, picking up more resist reduction, picking up any celestial powers (some of the T1s aren’t bad early on, T2s can be really good if you can snag those), improving your weapon or slotting in damage components/augments for ideas?

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My story: I played normal once on my first character til like level 10 pre-AoM, got bored and went to Veteran…first character had trouble at the end of Elite and I had to learn a little more about the game…

Ever since then, I’ve never understood why Normal and Veteran both existed for most players because Veteran was basically a joke, as Zantai said above. For me the game doesn’t really start til L50/Elite and having to get someone there was just a chore, running around and destroying everything but still having to do all the quests for bags and such.

This is a good change! Why would you bitch about Veteran when Normal still exists :frowning:

Edit: read more of the thread and you’re upset about boss health in Normal? Idk what to tell you man, not only does every single class have a nuke option in Normal and Vet at the minimum, but you can also use component skills!

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If you really want to play the game, and if you really want to provide feedback regarding the difficulty of the game; then you need to provide an actual build you use so people and the devs have a better understanding of where you are coming from.

Otherwise, there’s nothing for anyone to change about anything.

Fact is, everything dies in the blink of an eye EXCEPT bosses. I know every class has “nukes” and component spells, but as I said, leveling as “the nuker” just to completely change my build later on is not what I personally call a “smooth” experience. Maybe that’s what will have to happen, but I strongly disagree with the approach, and that’s perfectly fine, but I can still voice my disagreement.

There’s not much RR for a chaos aether ray build at level 20, nor are there many devotions at that point in the game. That’s why I mentioned that the difficulty scaling was fine when your build started warming up, which was basically when the main campaign ended and I got to AoM in most cases or at the start of elite. The later leveling experience is not a problem, the early game is. That’s why I barely have any interest in Veteran mode, because when I got to Elite was when my build started to look more like my build.

Maybe I’ll just have to take a turn and start doing the old “level this way until you can switch your build around” and change the way I play it, but to ME, I’d still prefer the other way. It will turn into a solo game tho, because my friend is way more stubborn than me on this aspect, sadly.

And, man, I’m getting tired of saying this, I’m not “bitching” about anything, specially not on the difficulty of the game, just posting my feedback based on my experience on playing the game in a certain way. You don’t have to be defensive of the game, I’m not saying it’s turned into a bad game nor that the devs are wrong and should follow my ideas. I’m all for options, though, and that’s all I’m talking about here.

The fact is without your build there’s nothing for anyone to know what’s wrong. Post a build.

I’m getting tired of saying this.

You want to help, help - post a build. :slight_smile:

We’ll be reducing health/damage a bit on Normal in an upcoming hotfix.

I stand by bosses needing more health than they had before though.

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Just to test I started three new characters on Veteran today to level them up to ~10-15. Demolitionist , Nightblade and Occultist. All of the three we doing good. Enemies are not pushover they used to be but still fun and easy to kill.

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When should we expect hotfix coming?

As no alarming issues have emerged, most likely next week.

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Have a nice weekend Zantai! Thanks for the patch

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That’s reasonable and I don’t like using leveling builds either (except like Veil of Shadows or Olexra’s because running around while everything explodes is the best)…that said, I also haven’t noticed any significant slowdown in raising a new character. Like ibugsy mentioned, it’s really hard to address your concerns without a specific build to see what the issue is. Are you sure it’s not something that minor gear changes could fix?

I am loving this veteran mode. Pls dont nerf in fact making it moar harder is good for us veteran and skilled players.

The newbies and peasant arpg players can play normal and to make it even better for them Crate should create a level lower than Normal and call it Easy mode.:expressionless:

Well tbh, and that’s not only for “Grim Dawn” but piss me off most of the modern Games nowdays, the way today “normal” is treated is from my perspective broken af. I recently started with Moonlighter and you know, unlike the classic good ol’ days they don’t follow the most consistent “Difficulty”-Ruleset anymore, where “EASY” was Easy and for Story-Folks only, and Normal would be your normal “difficulty”, still a bit of challenge for veterans and newcomers alike, but still somewhat fair -> No thats not how it works today, Hard is the modern term for “normal” and “Normal” is the new “Easy”… so the whole casual and newbcrowd doesn’t feel offended that they aren’t able to roflstomp everything on normal and dislike to choose “easy”, because nowdays everyone even the most casual players must credit themself as “experienced Players” and Easy wouldn’t do Justice to them.

So Sorry to say this, and that’s something which bothered me (and i’d argue many others as well) NORMAL was as broken as much as Veteran was… and the Veteran which we’ve now should have been the “normal” from the beginning… they rather should’ve have implemented it the other way around and offer an toggleable “easy mode”.

And before this whole “Elitelist”-Nonsense is directed towards me, i’m simply someone who grew up playing games on “normal” (so no supreriour complex of being someone who play hard or ultimate all time in games and trashtalk people who aren’t able to achieve that) and it kinda piss me off that normal 've gotten too easy thanks due modern standarts.

I’m 32 years old, I’ve grown playing games on normal/hard, and I have no hate for newcomers who find stuff too hard on them. That being said, I don’t feel the game was made harder because of the increased hp pools, as mentioned over and over again on my posts, but changed the pacing to ME! But as others mentioned already, maybe that’s a problem just on my end, and they have way more experience than me in the game…

I’ve first started Ys Origins on Hard and got my ass handed to me by the very first monsters I fought there, so I just took it down a notch and went to normal, or however the “less than hardest” difficulty is called there, it’s been a while. I know what hard is, I’ve grown with it, don’t take me for a guy who just wants games handing everything to them.

Maybe I’m just not as much as an ARPG veteran as most people here, and I do hope that, being the only one who thinks this way, my feedback is not being a deciding factor on their decision on hp pools. If it is, I’ll ask you guys to reconsider and let people like me try adapting to this new way of playing the game and following your vision of the game (it’s an awesome game!). I’m still having trouble with the start, but I’ll just dig the forums and ask for help if that keeps being the case.