It’s not that hard…
Painful to watch
Resists are a bit low, only 55% fire, but chaos is decent, but you might need to overcap.
overcap with what? I can go for another 15 ele 8 chaos augment instead of ateph’s will, but that creates a gaping hole against bleeding foes.
And I don’t have aspect of the guardian to insta-fix the poison enemies problem (cough @Maya cough), 25% is woeful in harder ugden areas + scorpius
I am so glad that Ultimate Krieg got buffed. Fought him with an 85 toon and his xbows do tons of damage, made me orgasm a bit. Also he is stronger in veteran, and I am very thankful.
But since I dont have time to test the other bosses, i wonder how the other so called vanilla “act” and major bosses are doing.?
Campaign Pushover bosses like Darius, Amalgamation boss, Smuggler Troll boss, Karroz… It would be a shame if these major campaign bosses are still pushovers until now. Has anyone tried them yet with a brand new ungdstashed char?
also I am not an early access dude, so I would be happy also if we get the taste of the early access loggy version again with this patch since thats how things should be anyway.
Thank god you didn’t tune down Ultimate. Tougher enemies now are enjoyable.
Just reminds me first time paying a visit to Warden Krieg way way way back.
@garbagewebsite Veteran Difficulty is not too hard and I am willing to prove it
Veteran is fine. I’m proving it.
If the only changes they made to the game were in veteran, then this would all be an non issue(at least for me)
Currently Im just gonna take a break until the hotfix and see whats up then. I really wanted to start my 1st hardcore char, but no way Im doing that now when even seasoned veterans to the game are having issues with early game bosses and dying to things theyve never died to before prior to the patch(again, not referring to veteran difficulty)
OK so simple answer The developers decide, you see how they made it, so you might quit or just go on playing, patches are normal, if you do not like it - just do not cry, it is not like thedevs robbed you or killed your dog, …I am a noob,too, and I “survived” the patch.
Ok simple observation The developers decide, make a forum for their game, asking for feedback, so you might post or might read it - just use your brain, its not like thedevs want people to quit and never play again,… just because a player has an issue with the game balance after a patch does not mean they are “crying”
It’s almost as if not all builds can take on the hardest content - content the devs stated they didn’t want every build to be able to snooze through
If you’re going to provide feedback, then provide specific feedback and examples of what you are talking about. Just saying “the game is too hard or too difficult or too whatever” is useless because it doesn’t give the devs any useful information on what to change.
Also, when people declare their builds are dead and provide no builds, then there were no builds harmed in any patch. They don’t want to show what they’ve got, so the devs have no useful information to use to make changes. So no builds were killed/ruined/or whatever.
I agree with that statement. The idea about the feedback is not to whine about changes , you personally don’t like, but to make impartial comment. So that the forum community can make positive contribution .
I just olayed through the beginning of Elite (until Cronley) with a char i was leveling (others i currently play are in Ultimate after Log ) and i enjoyed the experience. it was fun and challenging (Warden and Cronley were real threats) and like it was said, i can still kill ennemies quite fast but i have to be careful on what happens on screen, even big mobs pack can be dangerous sometimes.
that said i hope the base game in Ultimate hasn’t be buffes too much because there’s no way i reach lvl 94 before Log so i hope it’s still doable with non-mythical legendaries. if not it would make the ways to level up faster like merits kinda pointless (and i really love the flexibility in leveling that merits offer).
IT is challenging and I love it. I died several times in a cave /5-6x / where the devotion shrine is guarded by heavy ghosts with a lot of HP/armor and a lot of elemental and maybe pierce dmg. It was fun but ofc. it was slow, Iwas lv 59 , the elite ghosts were lv 64 / elite diff. /
I agree with everything Yu said in this post. I am for sure a casual player and I was able to play through AoM with a noobish build mostly by focusing on resists and playing smart.
I love the challenge the different difficulty levels the devs have given us.
I second Yu in that I hope GD remains true to their vision for this game.
I am also not sure what all the fuss is about with Veteran difficulty as well? To test it out I started a NEW Ritualist (Necromancer + Shaman) with my own personal challenge of allowing him to equip YELLOW items ONLY. I have arrived at Homestead at level 32 with ZERO deaths. Yes, there were some fights where discretion was the better part of valour and retreat was the logical survival option. I concentrated on resistances and smart fighting. I think one of the major problems with new players, (and from the comments some older ones as well), is that resistances are actually now IMPORTANT! Gone is the walk in the park where one did not really worry about resistances until mid Elite or Ultimate. This makes the game better in that you have to strategize and plan earlier, after all this is NOT an arcade game like some other unmentional RPG’s. The argument is also valid that a NEW player unfamiliar with the game mechanics can always start their character in NORMAL mode which is very much more forgiving until they have gained a better understanding of how the game plays. Lets not turn this into another “level to max” and have “godly gear” in 1 hour casual run-around like so many games today. By all means, accommodate the casual players with vanilla NORMAL mode and leave Veteran for the serious players. Casual players would hardly ever advance to Elite anyway and would probably be quite happy sandboxing around with lots of different builds. I am also relaxed if the devs decide to make NORMAL mode even more forgiving for the casual or new players. As a serious player - when was the LAST TIME you played on NORMAL anyway?
If you find normal to elite too difficult why not do normal to vet, vet to elite, then elite to ultimate? It sounds like this path would be best for you, considering your statements thusfar.
That route and logic would also fit in with my earlier suggestion to make Normal be COMPLETELY CASUAL. Someone finishing NORMAL at casual level would be NOWHERE ready to take on Elite as they probably have not worried about resistances and other game mechanics. Moving to Veteran from Normal could introduce the player more gently to the more complex aspects of the game without being demoralized by being killed by a lone zombie on the Devil’s Crossing bridge at the start of Elite! Given that, you may find many casual players would find that even Veteran is too much work?
That is the reason why I think NORMAL should just be an easy sandbox scenario. There are many gamers who purchase a game and want to potter around and experiment with a few builds without getting too involved and are just looking for a quick “Hack and Slash” session. Grim Dawn could cater for BOTH play styles if NORMAL becomes that arcade style mode. It won’t help them get into the higher Elite and Ultimate modes, but they probably are not interested in that anyway and serious players would just jump straight to Veteran mode and play as the game was intended.
Lol to be honest i always played through Vet, even when leveling, to help identify weaknesses in my build. It wasnt until this whole debate over Vet being too hard that I read somewhere normal was the best way to level quickly. Call me dense but i just never thought about that.
My most recent build im working on is in normal right now, to level, following that advice… I hit level 40 in 1 day and have unlocked most of the shrines in normal, including ones in Malmouth Outskirts and Grove, and even the one in the freakin tomb of the eldritch sun with elemental resistances in the low 20s. That anyone could ever consider normal too hard is beyond me, enemies die like flies!!! Veteran is and has always been the only way to start a new build, for me. Normal is just fantasy land.
I seriously think anyone who finds vet too hard should level in normal then play through vet, DO NOT just jump from normal to elite. How is there any wonder why the difficulty disparity is huge jumping from normal to elite? Of course it is!!!
But from level 40 in normal mode to turning on Vet mode and using a replay of content in a different session as a means of gathering data with which to shore up weaknesses (and potentially level further with the +10% xp bonus), beat the game in Vet, THEN entering Elite… You will have zero issues.

If you find normal to elite too difficult why not do normal to vet, vet to elite, then elite to ultimate? It sounds like this path would be best for you, considering your statements thusfar.
Because it doesn’t work that way. It’s Normal and/or Veteran, Elite, Ultimate. Veteran is just a slightly more difficult Normal. What you suggest means if you ran Normal, you’d then have no quests to do in Veteran so would just be killing mobs/heroes/bosses.