I... don't get it

Just my 2 cents: I’m glad veteran mode got buffed as I enjoy having to watch what I’m standing in or avoid getting swarmed etc…

My only issue is that the bosses do feel overtuned in terms of health when starting a new game. I agree that they needed an increase in health, but not as much as they currently have.

disclaimer : before replying, i took the time to reroll and test verious low level alts.

A long time ago, far away in a galaxy where mediocrity and cashgrab games were reigning supreme, there was a resistant. It was called grimdawn.
Beginners could explore and discover it at the top of fun pace, and it was utra rewarding, in all gaming department.
Its difficulties were perfectly curved, progressive and as beginner friendly than reroll friendly.

Now, after the so called ‘dark side of the difficulty everywhere’, it’s no more.
Beginners have a hard time, to keep civil.
An so do compulsives rerollers.
Why ? Because the fun of discovery and rerolling has gone.
In the past time, rerolling was soft and fast, funny, like a sweet revenge on lower difficulties. It was about preparing the jump in elite then in Ulti.
Now, whatever rerolled toon, goin from normal to vet to elite, relative difficulty FEEL the same : it’s constant, like a wall, or a perma straight edge. It’s perma stress, slow, sluggish, punishing.

As an average player, with a few characters level 100 able to take down all nemesis, and with a tons of reroll from 10 to 85, the desire to reroll has gone.
Why ? I wanted to try. So post patch, i rerolled.
First error … I went from normal to vet, then elite.
Game felt like a wall, whatever the progression of my character, the stuff i could afford through craft or monstrous legit stashes.
There’s no more forwarding situation. The fun has gone. I don’t have time to do again and again the same content, overtuned because someone think i have to endure this.
If i want excessive challenge, i go deal with RL challenges.
If i want to avoid things that matters, i go work aiki or judo, or krav in real life contest.

Games are about reward, so do brain : and there’s no reward to crawl AGAINST a constant difficulty, whatever the investment.

With 1200 hours played, legit stashes full of items i dont need while i still play to assemble desired sets, i feel cheated, traitored, mutilated.
The best Arpg ever is still alive, but for how long yet ? What will be the next madness patch ? Remove resist so we have to keep moving out of any harm source ? Remove armor cause it’s unfair ? Remove weapon ? what else ?

The 3 steam friends who just bought GD stopped after patch, and wont buy any DLC, now.
And how will you sell me any DLC now, since i can’t enjoy rerolling ?

To conclude :

  • reworking the past (base game) to make it on par with present (DLC) was useless, an error and a fault.
  • increasing diffficulty without taking in account the fact that most of players are average to casual, and wont give a shit now (like my nephews, who wont buy the game too).
  • fixing the difficulty of a game years after, from a dev pov (or from the top ranked builder pov) instead of a potential casual customer, is the worst error possible.

Most of players don’t even master nor understand 10% of the GD simulation system.
So why changing the difficulty scaling from a system while it was perfect : rewarding, progressive, forwarding ?
Perfect because :

  • Low players like me could begin or reroll in normal (super lazy, no twinkage) or in vet (not too lazy, twinked)
  • Average / good players , fan of difficulty could reroll in elite
  • Elite, geniuses or pro gamers could reroll in ulti.

You also forgot about all the peoples like me who legit farmed, both stuff and character. Even with double xp pot, rerolling post patch disgusted me. Both from the character, than the abysmally absurd difficulty.

Oh, and since whatever the mode, the relative difficulty is constant : why not deleting the 4 modes, and leaving one, called ‘auto adjust difficulty for maximum annoyance’ ?

As a conclusion, like the original poster : i don’ get It.

2 Likes

So wait…let me get this straight…before we made the game’s challenge mode challenging again, we were against mediocrity and cash grabs…but now…we are…for…cash grabs?

If it was, we wouldn’t have updated it.

If you are not enjoying the “constant” difficulty of the challenge mode, you can play on Normal. There is no shame in wanting to breeze through the game at a leisurely pace.

6 Likes

I disagree, because for Logic like your’s are kinda flawed to begin with. I read quite sometimes some people who pointed out the Skip-Merits, but the Reasons for Skip-Merits was never that better players have now an Challenge but rather they don’t need to replay the Game three times. But even with that, the Core-Concept of the Game encourage Players to replay the Game three times(like someone mentioned in this or differen topic, about reputation-system), and that’s where there is a huge inbalance if we look at the difficulty, because so far we had with Normal / Veteran, and mostly veteran (which lost what it was supposed to be until 1.1.4.0) which only catered towards bad players and casuals… but due for many of the coreplayers need to go through normal / veteran because this are the choosable difficultys for the first playthrough, was the difficulty rather boring and useless. Supereasy because even in Veteran the Enemies felt like thin paper.

And now with the rebalance of 1.1.4.0 it’s different again and more fairly balanced. You have Normal for the noobs and casuals. You have Veteran for the average up to good Players, and even the Pro “Genius” Gamers can have “more” Fun with it, though they still will breeze through… you have with Elite the natural progress of the next difficulty, which everyone should be able too beat, as long as he is invested into the game and don’t play it braindead, and we have ultimate which goes an step further, where you still be able to do most conten if you naturally progress like you did already from normal/vet to elite… but there are some neat challenges for Pro Genius Players too…

3 Likes

Pretty well said. I consider myself a newer player, started a few weeks after FG came out, have 2 lvl 100s and was working on a 3rd (EoR oathkeeper lul RIP) when the patch hit; about 400 total hours in. On my first char when I went from the vanilla game to AoM it was a super noticeable jump in difficulty, despite the fact that I was following a beginners guide to the T. There were times in malmouth on both elt and ult where I was really struggling. I probo had 300-400 deaths getting my first char to 100 and this was just like a month ago.

Im really glad my RL friend hit 100 prior to the patch because his experience was very similar to mine. Just 2 weeks ago he was sending me messages raging that it wasnt fair that everyone in era had time to farm gear before AoM came out, because he was struggling pushing through AoM. I fully believe if these changes went through prior to him hitting 100, he woulda quit. I would be very hesitant to recommend this game to anyone else in the current state its in.

Really hoping these issues are addressed in the hotfix, but seeing Zantais recommendation to the people having issues with the current state of the game, whether is leveling up in general, story mode farming, or SR and crucible runs, is just “stay in normal then”, Im not holding out for too much hope. Leveling to 100 in normal sounds even worse than trying to slog through this overturned content lol but I guess thats the joke

Literally no one has suggested this.

What did you think Veteran was doing for you in terms of leveling before? Only now, after this patch, it has a noticeable XP advantage.

Playing through on Normal was literally the go-to strategy for getting to endgame fastest prior to this update so I don’t see how recommending to someone that doesn’t want a challenge to “play Normal” is somehow a problem.

And sorry to break it to you, but Veteran is not overtuned. It is a, wait for it…challenge! If you are not enjoying the challenge, switch to Normal, or rise to the occasion and overcome the challenge. Those are your options.

5 Likes

First of all, i don’t get what your “Friend” is even talking about, because it’s not like you needed BiS and strong-equip to being able to beat AoM, simply gear up normally/natural and keep ressistance in mind, and everyone is able to do it, even without farming for hundrets of hours.

Secondly, and that’s where your Argument is flawed, with AoM GD introduced 15 new Levels, with a new loop of items via new Item Tiers, which means the gear that People farmed prior wasn’t that strong anyway because we needed to re-farm everything to fit the Levelcap. Your Argument or better say your Friends Argument would’ve made more sense if we talking about FG… but than again it’s wonky argument anyway.

Last but not Least even if it would be true, what would be your solution? Give everything out for free for newcomers? Punish and backstab everyone who supported Grim Dawn since early access? Which invested time, blood and work into the game to come as far as they did now? Only to cater a playerbase (casuals) which aren’t the core-part of the game anyway… while you have Games like Diablo 3 and such which cater your needs anyway?

You make out everything a big deal, but than ignore the fact that Grim Dawn is open enough that you can fairly cheat your way through or modify the game to your needs. You don’t want to farm for hundrets up to thousands of hours(which isn’t needed for beating aom by the way), well GDstash it, no-one blame you. You are bored of leveling… well create an level 100 character. But nope, rather than whine and backlash towards a game, devs and their (loyal) community, act like an spoiled child who can’t handle that like unlike the rest of the market not every game developer caters about them and their needs, but have their own focus and vision of their game.

And to be Honest, that’s why i’m so a huge fan of you guys and you (and your Game) grew to me, because while you still have open ears and introduce stuff if and how you see it fit, you still stick to your guns and what you find right / fitting of your vision, and that’s why many of our community (myself included) throw money at you for this Loyalist Packs and such. I really hope you guys stay the way, even if there are sometimes a big backlash of an whiney minority…

2 Likes

Im not talking about veteran. I am talking about the natural progression to go from normal>elite>ult. I did not play in veteran because I was not looking for an extra challenge. My issue isnt with veteran and the person you quoted prior to me, whom you suggested to stick to normal, also didnt appear to be leaving feedback for the veteran difficulty.

Is the next hotfix going to undo all of the monster tuning you guys have done to normal, elite and ult? If that is the case then I apologize. The last discussion I saw regarding the changes that were made in those difficulties from you guys was something like “we hardly changed anything about those difficulties, so there SHOULDNT be much change” (despite the fact a lot of people are noticing significant changes)

We are making Normal easier, yes. Elite is in a fine place and Ultimate was not changed with the exception of vanilla monsters not being complete pushovers, but if you are headed to Ultimate then you should be prepared for that already.

4 Likes

Couldnt figure out how to multiquote on this website so to address your 1,2,3 points;

1- If you paid attention to my story, you would have been able to deduce that we both got through the story on ult difficulty. It wouldnt be uncommon where at times wed hit a bit of a wall and wed have to tweak or change some things to progress. This is fine and a non issue

2- Surely you can understand that the people who had a chance to farm the current highest level gear prior to the next expansion coming out, had an easier time progressing through the new content because they had a chance to farm that gear. So if that makes sense to you, then I hope it would also make sense that the people who didnt have an opportunity to farm, would have a more difficult time. Its not like people replaced that gear as soon as they hit Gloomwald or something. But the main reason I was sharing this part of our experience wasnt to really complain about the unfairness that we didnt have this opportunity. It was in an effort to show that new players to this game arent just breezing through the game without difficulty.

3- After reading your 3rd point, I think your effort to show your absolute support for crate has blinded your ability to have a rational conversation with someone that did not think the game needed to be globally buffed. I appreciate your suggestion to just use cheats to remedy the changes to the game that were made. I was a huge fan of Titan Quest (if I woulda known the people who made TQ made GD this woulda been a day 1 purchase) and using cheats ruined the game so I am not about to start on that slippery slope. And you can go climb a tree regarding the rude comments referring to me as a spoiled child etc. This is the feedback thread and if youre getting so offended that you feel the need to insult someone based on their personal feedback on how they experienced that game, maybe you shouldnt be browsing this subforum

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2 Likes

i like this change. compared to AoM and FG enemies, the vanilla enemies are just so underwhelming in terms of strength & ability variation.

4 Likes

Shame that the enemies just outside Devil’s Crossing have about a third to a tenth of the health of those just outside the Conclave. (In Ultimate)

What kind of changes are we talking about here? My Shieldbreaker, Ritualist, Reaper, and Mage Hunter have had no problem taking on normal. Since people seem comfortable with calling normal a slog fest now, it’s curious as to why nobody has bothered to mention any specifics. How long exactly are we talking when it comes to taking on these bosses? An extra 5-10 seconds?

What’s wrong with you people? The time I spent making this post would outweigh an entire characters worth of extra time it took to take down these bosses.

OK. I was have problem with my squishy skeleton when patch 1.1.40 update
It’s really hard time to see your minions die so quick in Veteran

BUT!!

I have quests and all of Devotion just mix and match and … BOOM!!
from LV.1-100 in 2 days my little skelly shine with Lost Soul set

What I want to say is you must have patience to do quests. The game will be very boring if there is a single difficulty level and then play around the end.

First zones being easier than last ones is not a problem imo.

I have now played a new char that I started in 1.1.4 patch from normal to elite to ultimate (up to Log) and yes it is a bit harder than before - but it just means that you need to pay more attention to positioning and gearing (e.g. armor, resistances and DA). The progression is more consistent now than before.

tbh I thought first that it was only normal/veteran and elite that got buffed. But to my surprise I died 5 times to Warden Krieg in ultimate. And I have not died to him on ultimate since my first play-through. But with this new experience that base game content is also buffed in ultimate, I just had to gear and play a bit more careful.

Zantai did say they were buffing the vanilla bosses so yes, he probably is harder now.

1 Like