Think of it like test driving.
I’ve spent hundreds of hours finding what I don’t like. In exchange, I picked up some knowledge. Knowledge thats readily available by the public via forum. In contrast, i have a bunch of crappy nonfunctional alts and one or two decent characters I have fun with.
Time is a limited resource. A lot of us are just trying to figure out what works to our liking considering how different your endgame build is compared to early-mid game.
An argument can be made, though, that regearing towards ultimate at the end of elite is part of the game. As tedious as that might be, maybe thats intended?
That way you, you need either 100s of hours or lots of luck, or a compromise thaf makes the game a drag (defense vs clearspeed) just to continue playing. Oh wait… 8 hr bouts of repetition per day? I usually get paid for that.
Its cheating, but being able to test things out to iterate on your design is nifty. There should not be a 24 hr or an unobtainium barrier to entry for full respec. Unobtanium being killing a nemesis if your not endgame built already.
With that said, 9 / 10 times its easy enough to fix in game. Unless you want to test a completely separate set of masteries. That’s the real value here. Or finding a balance in between mastery points. One of my characters i carelessly overleveled the masteries. He’s out 10 points now. Maybe more like 18, he only needs 32 in the mastery but stats are always useful.
There are other tools… grim calc, etc. But you xould say those are cheating like, since you cant test in vivo. But which one facilitates a more informed decision?
Also everything can work (if you have gear) - but sometimes it feels like work getting that gear. Unpaid labor for x amount of hours if your not having fun. Get to fun, do the work that is the objective.
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