I need major help

I am about to quit Grim Dawn. It is an interesting game, but the nemesis is ruining all of the fun. I can’t quest or do anything without it showing up in my game several times a session. That is insane. I like hunting for stuff, but being forced, by the game to have to kill the nemesis because you can’t get away from it, spoils any enjoyment this game might have.

I am in act 2 ultimate heading towards the shaded basin. I doubt i’ll finish it before being forced out of the game by the nemesis, yet again.

This build kills well enough, but the nemesis is just too tough. I don’t even want to bother with it. If they had a mod to remove it from the game, i would use it in a heartbeat.

Sorry, the post is mostly a rant. I’d rather it have been a better post. But after spending a month playing to finally get to ultimate to be stopped dead in my tracks by the nemesis, just sucks the life out my gaming experience.

I doubt anyone can help me with this. But if anyone has any suggestions. I’ll gladly try them.

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you can either mod your infamy down so you’re no longer nemesis, - this is easily done with just an editor like GDstash

or you can attempt to get help to mod the nemesis spawn out itself
how do mod the nemesis spawn out i’m not experienced enough to know, but i’m sure folks in the GD discord modding channel would know where to look
You could then apply this as basemod which effectively gives you a launch command to enable/disable nemesis spawn, so you can control when you feel ready to have Nemesis randomly hunt you

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I don’t exactly understand it. Game throws various challenges at you and you overcame them, but you draw the line at nemesis? What if it was a story boss and you had to kill him to progress?
Is it because nemesis spawns unexpectedly in otherwise easy locations? Or maybe it’s just this one particular nemesis that you don’t like, but others won’t be as bad?

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You can eg kill x amount of beasts in another act, watch Kuba spawn, and teleport to where you are busy with the quest line, and you are rid of him… other than that, I strongly believe you can easily manage him but post your gt and a lot of people are willing to help/advice, don’t hesitate

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The nemesis is stronger than any boss fight i have faced in this game. I can’t seem to kill the beast nemesis for a 2nd time in ultimate, after killing it last night. Another nemesis one shots me, another is slow enough to run from, and another one with wings, just forget it.

I can’t kill them in ultimate difficulty. It just isn’t possible. I have tried, and die all but the one time in ultimate, last night.

I find it hard to believe that i am the only person to ever play Grim Dawn that had problems with these nemesis.

i’ll go looking for videos. Maybe they can suggest ways to kill these things.

It’s definitely possible. You just gotta be patient, learn some game mechanics, and you’ll be killing Nems in no time.

It is gearing and build. If your build isn’t one that is strongly resisted by the type of nemesis that shows up, you should do well. If not you will struggle more. With the lightning nemesis, you had better have your lightning resists maxed and beyond, or forget it. Kuba i learned takes fighting all alone. If you kill monsters near Kuba while fighting him, it heals him. That is why i killed him in east march the other day, caught him all alone after a big clear out of the area. Yesterday morning i caught him in a crowd of monsters and couldn’t kill him at all.

I was mostly worried that the nemesis would impede my progress through ultimate. And any gear hunting i might want to do in ultimate. Instead i am cake walking ultimate as if it was the easiest difficulty. I am running it quicker than I did normal or elite. No boss can slow nor stop my saboteur. The only problem i have encountered so far is a monster in the bog, used dynamite to clear a path, then go into a small grove to get locked in with a big monster, then get one shotted. Probably due to bad mods in the dangerous zone, but i have no idea, since i don’t know which ones are the really bad ones. The nemesis has been just that, a pain in your side. And one that i find odd. Because it’s out of place due to how tough it is compared to the trash mobs you mow down constantly throughout your play through.

It seems that i will be able to finish ultimate and keep playing this game. I do find it very odd that you can be mowing down packs of monsters as if they were nothing to you, then be in a boss fight and running for your life in next moment due to a nemesis spawn. You are the baddest thing on Cairn until Kuba shows up and hands you your backside…

The game needs less monsters, and more interesting monsters to fight. Most every pack does the exact same thing, charge at you. Making them easier to simply mow down.

That and the game just throws uniques at you. I am simply selling them now. I can’t keep every unique that falls when i have no clue what most of them would even be used for.

In the end. I am clearly not geared for nemesis monsters. I can kill them now, if i work at it. But when i get better geared, to fight them specifically, Then i might stand a chance against the tougher nemesis.

if you’re at the point where you begin to meet nemesis, in general, all your resist should be maxed by then (except phys ofc), this is not unique to Nemesis encounter but the basis of the game stats
Likewise, for most nemesis, it doesn’t matter anymore to have resist above max, because they no longer reduce resist with debuff.

You generally don’t need a special build or special gearing to deal with nemesis in campaign, you “just” need to have a semi coherent build following the fundamental mechanics of the game in terms of offence and defence, with the base notion Nemesis are scaled higher than your avg Boss(purple name), similarly like how regular bosses are scaled higher than heroes etc, simple enemy tier structure.

Because nemesis are scaled higher/have higher stats than regular bosses it means the same things that might apply in a boss fight just applies extra there, so where some bosses might be so easy they’re just simple tank and spank fight with 0 attention to skills or telegraphs, Nemesis attacks might now demand that extra attention. And when that awareness of their fight interaction/attack mechanics are there it then becomes potentially a bit simpler to deal with even if not having baseline high stat to equally snooze tank&spank them.
You’re already discovered Kuba’s healing pools, which is one such interaction to pay attention to/notice that can drastically make the fight easier or harder with the same gearing.

you are most definitely not, but also like those other players, and like most boss encounters in any and all games, it’s often simply a matter of learning the game interaction and become familiar with the fights, then things suddenly went from problematic to being able to overcome.

*basically i’m saying you don’t need to have super high/“endgame stats” to deal with Nemesis in campaign, they might be scaled higher than regular bosses but are not impossibly scaled higher to where only end gearing can deal with them

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I have no idea why i am dying to any of the nemesis if i need no special gear. And even the videos online are of little help, except a few bits of info that helped me to at least kill kuba. The rest of them i have troubles with, or just plain get one shotted. Learn the mechanics of the game? No idea what that even means. Usually the idea is to gear up for encounters. If that isn’t the case, I am learning nothing on how to kill any of these nemesis then. So far.

After i finish act 7 in ultimate. I don’t plan on ever hunting nemesis out. Just avoiding them, at all cost.

image

in addition you will have stats/effects the sheet can’t list or doesn’t sum up, like % absorb, flat absorb, offensive debuffs granting defence like fumble/impair, but is part of your overall defensive order:

% total damage reduction
Fumbles/Impaired Aim
DA evasion
Evasion/Deflect
Low OA damage penalty
Block
Racial Reduction
Resistances
Armor
Limited Absorb (i.e. Crab)
% absorb
Flat absorb (i.e Ascension)
Health

if your armour rating sucks you will take more dmg against nemesis with physical attack, or if you don’t have phys res or other mitigation to alleviate it
if your DA is low enough to be terribly crit you will take extra dmg against nemesis with bonus crit dmg
etc etc basic dmg attack defence interactions
If a nemesis has a special move you need to pay attention to, Benji stab or bomb, or Grava Nulli balls, and you don’t pay attention to that your defences need to be potentially massively higher than if paid attention to

ex
here is me, lvl 47, killing Kubra on Veteran, in a dangerous domain mutator area, because silly as i was i applied a Warrant way way early :sweat_smile:


Valde at 56 (different char)

could have sworn i had shots of Mossi and Grava/Benji similarly at low(er) level on Vet, but i guess i forgot to hit the button on those

looks like Grava corpse?

*edit, point is i’m not trying to “flex” or “git gud”, but showing that yes we have the means to even deal with them early game.
I’m not going to pretend that i’m a new player/don’t have thousands of hours play experience to lean back on, but not like my chars are doing much of anything out of the ordinary in terms of build or itemization either. I just have that experience to level/build char during levelling, similarly strong, as if a beginner following a guide or such/with extra pointers.
And when that awareness or experience or pointers are there, it’s more than doable to deal with Nemesis, even relatively early game, because the game/devs isn’t trying to screw us over giving us an impossible or "end kit"only scaling boss encounter - those would be the Superbosses, like a certain surprise altar they left us :sweat_smile:

Basic stat attendance actually goes a decent long way in GD, ie you can relatively “just” out-stat your enemy

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Where do you the numbers on the skills? I don’t have any, Also your mana bar is blue :thinking:

cooldown numbers is enabled in interface settings
if you mean the hotbar numbers 1-0 that should be default i think? :thinking:

blue mana is courtesy of Maska, i’m not on the GD discord anymore but he posted a zip file there labelled blue energy.rar or something iirc Discord

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Cool, thanks. Is the cooldown new or did I just miss it all this time? :rofl:

Yeah those are the default key mappings. :stuck_out_tongue: Mine goes 1234qweasd.

i believe CD counter was added in 9.8/after GI died and it was one of the requests being carried over per request back tghen

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Ok, yeah then it’s ‘new’ for me. :smiley: I was away for a while during which GI died.

You posted too many spicy memes? :rofl:

nah, that would have been atleast funny
:grin:

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Well if you’re not willing to learn from people here who are taking their time to help you; and instead throw up your hands in frustration and say “fuck it, game is too hard” you aren’t gonna get very far against Nems.

Layer some HP, DA, make sure resistances are overlapped reasonably, have some form of viable sustain. And pay attention to builds you’re following and instead of just copying them for the sake of copying them; ask why did x person choose this over this, try and understand the reasoning behind said choices. Idk, game isn’t rocket appliances.

Can always rejoin you know.

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It’s not killing other monsters that heals him, it’s standing in his blood pools.
Also, if there are the little goblin shamans around (like in the East march) they will heal the big boy.

That’s probably what some people mean when they say “learning the mechanics”. Because the game has some, even if it can be very hard to figure them out all by yourself.

When I started, my 2nd character to reach 100 also was a Saboteur and some Nemesis monsters also gave me a hard time, it’s just something everyone goes through. :skull:

It’s a challenge that feels unfair, until you realize it’s just mechanics and stats.
Learning the mechanics, improving your character’s stats, beating harder and harder bosses ( ← that’s the game.)


With your build, Kuba should not be giving you such a hard time, so I remade your build (as well as I could) and gave him a whack.

To check if it was feasible to kill him, and to show how the build is supposed to play.

GrimTools (as close as I could get to your build)

(I didn’t put a lot of effort into respeccing the skills, it’s about the same)


Playstyle:
Use Shadow Strike to get to the monster.
Put down Thermite Mines.
Activate Amarasta’s Blade Burst and Pneumatic Burst.
Hold down the mouse button until the monster is dead (Fire Strike on LMB or RMB).
(optional: you can also use Flashbang or Ring of Steel to debuff)

It’s a bit of a glass-cannon, but it should absolutely melt everything, as long as you hold down the Fire Strike button.


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