I just started playing Grim Dawn had heard a lot of good things about it, I’m loving it but I have ran into an instance that makes no sense. I’m very familiar with a lot of arpgs.
I know Forcewave is based off your weapon damage.
I recently got a mace that should be an obvious upgrade for Forcewave but it is showing lower damage in the II tab of Inventory for Forcewave.
https://imgur.com/a/GdvDzD8 These are the two maces, both have +2 to forcewave, the same augment, one is 33-136 physical damage reads out +391 DPS compared to what I was using, and when I equip it my Weapon Damage read out increases sizeably. Yet this 18-64 physical damage still shows a higher Forcewave Damage output almost all the other stats are the same too. I am very confused about this. Unless there are hidden modifiers I cannot even conceive what could cause this besides an error in the read out which I will go test to see if I get higher damage on attacks with the new mace.
Any help would be appreciated.
Okay I am MindF’d right now because it isnt an error I am getting basically the same output for Forcewave when I just field tested it.
I would imagine increases in base damage being a straight multiplier like it is in almost every ARPG game as it tends to be the base damage everything is multiplied off of.
Okay Now My 2h is missing wtf? I never unequipped it.
This might help.
Guide – Gameplay – Combat – Grim Dawn
And you hit the weapon swap key so hit it again to get the weapon back.
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Also FW is affected by cast speed.
As far as I know the read out and per strike attack would not be affected by attack speed. In almost every game if you doubled the base damage that would be more than having 4% IAS as well…
What Im looking at that seems to be the answer is that for some reason it takes offhand damage as its main multiplier for the main portion of the skill so the base damage of your MH weapon doesnt matter so I guess its based off my shield?
@medea_fleecestealer Ty for the link… I did hit the swap key and its gone maybe I did something accidentally Im trying to relog see if fixes it. And it did…
Okay so check this: https://imgur.com/a/JDcHkzQ
It seems as though Forcewave is always based off your offhand (2h weapons have no offhand so its based off weapon damage, but with your 1h + Shield equipped it is based off your shields
damage- which is why when I put on a newer shield with a much higher Physical damage it out performs this old shield even though it has +2 to Forcewave on it.
Ahh I somewhat wish I had chosen Nightblade as my second class so I could test if it would be based fully off an offhand would sizeably increase its damage if you had a really high damage offhand.
Okay Oathkeeper works as well there is a “Safeguard” (funny I was literally thinking how cool it would be if theres a way to give your shield more damage through a passive) that gives your shield more physical damage and it greatly increased the damage of Forcewave.
forcewave scales on cast speed, not attack speed, hence why he’s marking it as a stat difference
TLDR, in GD weapon dmg can be hand specific and isn’t default bundled
skills having weapon dmg listed doesn’t always mean it’s actually right hand/MH weapon stats that applies and can depend on which weapon hand is “struck” with
skills that hit with shields is based off the shield’s dmg, and only %stats or modifiers apply to the skill from MH .
Forcewave will never work with dual wield or a caster offhand and only shield or 2h, thus always scaling shield’s dmg if you’re effectively 1handing it, meaning only flat dmg and flat dots on the shield will count, and only the mods/% on mh/bludgeon will apply a difference - all the flat dmg stats wont matter.
same for Aegis and shield slam etc type shield scaled skills
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