I think we need more craftable ointment/augments for bleeding resistance. I know that there aren’t many enemies or bosses that deal bleeding resistance but it will be a huge help to people with characters who doesn’t have much bleeding resistance and to characters whose primary damage is bleeding (just in case they meet an enemy with reflect and they don’t have enough bleeding resist).
It’s not as common as elemental resists or chaos/vitality/aether, but there are some really good components and augments you can use. There is a Rovers components that adds resistance and hp/energy regeneration, pretty solid one. There a very very good one at Order of the Death’s Vigil that adds cold/vitality damage, bleed resistance and da.
I think it’s not as common because there aren’t a lot of mob types that deal serious bleeding damage. Outside of Fabius I can only recall those big ass mosquitos from act 1 that can drain you pretty quickly if you fight them at Ultimate with low bleeding resistance.
Dealing with reflect damage is totally your problem tho, it makes people think about their builds more and try to find balance in gear instead of going pure glass cannon disregarding all other aspects of the game.
There are no glass canon builds in GD but only “squishy”
Oh yeah, a game, where random procs can proc other random procs in a random direction, really makes you think.
It should, yeah. Choose to be mindless at your own peril.
Very true, I love the projectile procs on the rares, but unless lucky to get a few you can use without sacrificing defense too much you will be forced to choose, even on Vet, about the time you get to Sorrows bastion/Bloodgrove. After that you will feel the resists and defense you have been neglecting.
You will have some new options for Bleed Resist in the expansion.
Indeed, every time I see a pack of 3+ flesh hulks mixed with arcanists, I stop to see if an arcanist behind a flesh hulk has a slight glow, indicating mirror is on, as opposed to a giant sphere which provides a mere damage reduction (and unlike player’s arcanist, stays up even if you drain all their energy). Then I carefully land strikes with my 10m AoE, which also triggers celestial and item procs, while ensuring none of that would even touch mirrored arcanist, otherwise I’ll get RR, slow, fumble, DoT, energy burn, life and energy leech back at me with full duration.
Of course none of that actually happens, GD is a spamfest, reflect is either a full stop or a mild annoyance and you never have to think about it.
Evidently you and I handle that situation very differently.
Reflect in this game is pretty mild IMO, I never pay attention for it.Other then Just watching my health bar. Can’t remember last time I actually died to it in this game.
When was the last time you made an Internal Trauma build?
I’ve tried to make a few IT builds, but really there is no reason to make one. As there is next to no sources of increased duration for it. So many better options for dot damage. And on the few builds I did make I don’t recall ever having any issues with it.
Reflect is indeed a bit too much for some builds.
I have a dualwield build with:
- Maiven’s sphere of proterction lvl 8 (15% damage absorption)
- 84% resistances except for poison/aether/chaos
- Proc from alkamos ring that reduce ennemy damage by 12% (i think it’s 12% :p)
- Use 2x Hauted Steel for lifesteel
To be clear it’s a SS cold speelbreaker and the build is very tanky. Just to give an exemple, I facetank fabius and Iron Maiden in campaing mode.
But today, I was playing a bit and decided to go kill Killrian in the Undercity.
Usually I destroy him easily with that build but that time my health started to move really quickly to a point where I add to use mirror followed by Bloodthirster (hauted steal skill) + health potion than quickly again the other Bloodthister skill. For the first time I had to go away from him lol. I didn’t know exactly why, but I managed to kill him. Once dead I looked at the items he dropped and I was looking for resist reduction or something… than I saw that shield with 35% reflected damage.
The only way to make reflect damage to not hurt that much would be to reduce the % on gear (it’s generally bad for builds and retaliation is the way to go anyways). And if needed, by reducing the % reflect damage devs could add retaliation to compensate. The idea behind it is to reduce the damage taken for builds that do a significant amount of damage over time (DoTs).
Internal damage can be quite high, more or less 30k-50k (maybe more)… Not too bad when you also hit like a truck with physical damage. The duration doesn’t mean too much if you’re skill/proc trigger fast enough to sustain the internal trauma damage.
The damage taken from relfect is worse if you go dualwield because you lose the physical resist from the shield.
… than I saw that shield with 35% reflected damage.
Happened to me with Baron Wradlith. I was suprised and didn´t hit my Blade Barrier fast enough…:undecided:
Dual-wield with 200 % Attack Speed and 1800 % Bleeding…wasn´t pretty.
Found a nice 39 % Reflect Shield…
Exactly, it’s an ARPG, you make a strong build and tear shit up. It’s a very fun game, but once you learn the mechanics it is easy. So whenever someone complains about some parts of the game being too dificult it’s usually player’s fault, like 99,9% of the time. Just work on your gear/build a bit, not that hard.
Surely, bleeding resistance is not that common, but it makes sense when there are very few bleeding enemies around.
I’ve not tried it but has anyone thought about compensating for the lack of IT duration sources by putting a significant amount of attribute points into Cunning for a higher than average Bonus Duration?
Edit: Nevermind, somehow i misunderstood the stat :rolleyes:. Maybe you could compensate for low duration with high % damage and crits though, leading IT to be based around short but powerful bursts.
It’s quite easy to kill yourself with a trauma build, did it a few days ago by simply hitting two skeletal knights at the wrong time. For builds with 80+ resists it’s easy to ignore, it’s a great way to die when you cast that converted to physical max level CT + inferno when you have maybe 10% physical resist.
Just because I didn’t die to reflect, doesn’t mean the reflect mechanic is any less shitty. Also at some point “just working on gear/build” comes down to having a 5 parts set, good luck with that.