I will pay money for Maps

I don’t really think the drop rates need to change, or that sets should be easier to complete. What I’m saying is that unless you’re very lucky, or invest many hours into the game (and are very lucky) it’s difficult to complete an endgame set except for Krieg’s and Dark One’s. When you don’t spend much time playing the game (this is obviously a choice), you’re unlikely to have a full set.

As of today I have 400hrs in the game, and Krieg’s is the only legendary set I’ve completed. The only endgame epic set I have is Dawnguard…the mythical axe dropped today, and the armor is mythical too…other pieces are standard.

Now, I enjoy playing through the campaign and using whatever drops, supplementing items that might already be in the stash. I like seeing what I can get away with in Crucible, slowly upgrading a build to get further in it. But I also accepted a long time ago that unless I regularly farm crucible, I’ll probably never have another complete 5 or 6 piece legendary set. Which is fine…for me. Some people think that sucks. They have a point.

Meanwhile I have 4 pairs of Mythical Stormtitan boots. RNG is a fickle mistress~

Have you considered attending Church?
http://www.grimdawn.com/forums/showthread.php?t=25861

For the low, low price of $14.99 (per month) I could maybe (what? It is RNG we are talking about here!) pull some strings and see if I can get my good pal RNGesus to fudge the rolls for you from time to time.

The problem you seem to be having is the idea that you “complete” a character by having BiS gear. You complete the character when you have finished the content and have nothing left to do with the character. These forums are terrible for certain types of people, the ones who have to have perfect characters. They see people who trade or cheat for all their gear, and build really powerful builds, and then you expect to have the same character and gear. Just play, be happy with what you have, and when you get to the end, start a new character or farm crucible some. Start over and do it again with something new.

Forget the idea of having perfect gear if you plan to play self found. The game would be boring if you could easily get all your gear on one play through, or ever for that matter. The idea is that no matter how much you’ve played, there is always something new and exciting that can drop for you. Once nothing can drop, a large portion of excitement is lost.

Okay now read my next post

:eek:

The problem you seem to be having is one of reading comprehension :eek:

or you save yourself that hassle and call it quits once you beat Ultimate and are good enough to not struggle in it, even if you are not decked out in BiS items :wink:

We have different definitions of “complete” a character.

IMO there could be middle ground. Maps actually can be implemented without distracting focus from the main campaign.
It can be done for ex. by maps consisiting of fixed locations (pre-made but not random generated for reasons). These areas may contain mobs scaling way higher than they do in main campaign or dungeons. There could be uber versions of already existing campaign bosses and mini-bosses (with improved abilities and skills), and even multiple bosses thematically related to make more sense.
Maps could drop only in ultimate, be a semi-rare drop, cannot be crafted, in two versions: blue and purple, with the related difficulty.

Let’s take a look of the nature of the most popular competitors on the a RPG market:

  1. GD is strictly about main campaign, and oldschool boss runs.
  2. PoE is strictly about lategame and maps.
  3. D3 is strictly about lategame and (g)rifts.

While PoE and D3 players actually like GD for variety of reasons, the majority tend to play less GD mostly because of the lack of lategame, along with its basically offline nature.
What I’ve read in both PoE and D3 forums, is people mainly complain about challenge and lack of diversity lategame.

I guess Crate may attract way more players from both games and make them stick in GD for longer, just by implementing the challenge they crave for. It’s higher profit and all.
For oldschool GD fans it will make no difference at all, as maps won’t define player’s progression at the slightest, won’t be mandatory, and would mostly be a question of choice.
For sure, there will also be hardcore GD fans, who will gladly run them maps as well.
Having choices is always a good thing.

I’m aware that Crucible was designed and supposed to fill this niche we are talking about, but let’s face it - it’s a pile of shit for variety of reasons.
It’s a terrible mod, I personally only bought it to support Crate, played it once and forgot about it.
I know there are players who like it and there’s nothing wrong with it, but in relation to OP got to say that Crucible has nothing to do with a lategame meta mod. But is more likely a playing ground for players willing to level faster, or to get a pile of items asap.