Idea about changing colors of skills due/after conversions

It would be cool if skills like from off-hand “Gates to Many Worlds” would become green after it’s physical and probably elemental damage gets converted to acid (that’s just one of the examples).

My other friend for example wants to see different colors (like red/orange for example) on bird’s lightning strike after it’s lightning (from Khonsar rings) get’s converted to fire.

Another thing I saw one of magi’s do (aether one specifically) is it’s aether vire’s might, as far as I am concerned after converting vire’s might to aether it still looks like fire, right?

Those might be 3 basic examples of what could be done to improve the visual style of gameplay and such, but what you guys think about it? Eldritch pools and stuff, cool right? :stuck_out_tongue:

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Unfortunately, skill color changes don’t function like this currently, and it’d be a LOT of tech work to implement. Currently, skills change color from skill modifiers that feature a full Conversion, not from Global Conversion Sources. Likewise, item skills can’t be subjected to Skill Modifiers at all.

The bird’s lightning could theoretically change color from a full-conversion skillmod, but I am unaware of any that exist/do so.

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Yea, that’s my understanding s well. But still, would be cool to see those pet attacks change. Green pools of acid from the Gates or a Blood Orb bird with doombolt lightning… we can dream. :slight_smile:

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or mod :wink:  

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Good luck attaching a skillmod to an item skill. :wink:

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Yes, I meant simple effect swapping for a base skill not a skill mod.
I play one character for a longer period of time so I don’t mind if I hard mod a skill to look in a particular way.

For example I’m now plaing DEE with Acid looking Sigil despite not having a proper skill mod for it
because it looks so much better in this build than the default one.

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How did you do that?

I hope GD2 will have tech to just change skill fx automatically, even without 100% conversion and not relying on skill modifier.

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It’s a very simple modding, there are some step by step instruction for that. Here’s my Forcewave collection:

Physical

20210310204620_1

Fire

Elemental

Aether

I tried putting Doom Bolt effect on Birb’s lighting but it didn’t work, probably because it’s a slightly different template / requires more work. But shouldn’t be too hard to change to Red Lightning similar to the one Vitality Primal Strike has :thinking:

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From what I know, Doom Bolt’s bolt is a texture and not a particle effect.

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The bolt is a texture, the impact FX is a PFX.

E: It’s not out of the question that the texture is itself used in a PFX, would need to check. I don’t think so, though.

One is Lightning (records/fx/skillsother/rangeddirect/deathbolt1.dbr) template and the other is Lightning2 (records/fx/skillsother/rangeddirect/lightning2.dbr) so one would have to play with those values some more I guess:

I wanted to make 10 birbs casting Doom Bolts but I’ll pass for now.
100 birbs casting Doom Bolts without cooldown and energy cost.

[edit] I changed the shader but got Red Lightnings not Red Doom Bolts. I guess changing the template of the whole skill is needed.

How could I make a cold termite mines

I want green trails on Vire’s Might’s Volcanic Stride with 100% Acid conversion… scare people thinking they were standing in poison. halo

GD2 could probably have a system where conversions affect “tint levels” for skill effects, but it wouldn’t be perfect like that since not every skill would end up looking good. I.e. Sigils would look ok with any color tint but Volcanic Stride would just look like weird-colored lava. And then what would you do with partial conversions? Using the Volcanic Stride example again, if you convert half of it into cold that would mean the tinting system would turn it a bit greenish, wouldn’t it? Which is silly.

Crate should probably focus on making lots of assets for GD2 so that they can use many different FX whenever they please. I.e. wearing a Galeslice’s Mark turns all your skills into their cold variety, even stuff like devotion procs.

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I like that idea and you got a point. It was just something I was making up when I made ghol’s set acid build with the off-hand and it would have been fitting (so to say) to have a green pool like those eldritch gargoyles in astral fields, but again you make good points.

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