Now that the new waves have been out for a while, I’m sure balance tweaks are in the works and this is one suggestion I’d like to make.
A major reason why the new Crucible is so hard is because of all the RR debuffs that lower your resists by 30 or 40 which means if you get hit by a damage type you’re not overcapped for, you take spike damage that often results in instant death.
For many builds it’s not possible to overcap everything by 40+ and still have a functioning build even if you farm a hundred hours because the items suited for the type don’t give the right resists among other reasons.
My suggestion is to add a relatively small all resist buff to one of the defensive buffs, say 10 or 15% to all 9 resists in the main character tab, and perhaps 5% to physical resist.
This would give builds that don’t use like 4 top tier MIs or class combos that naturally don’t give many resists a breather so they can focus on other stats such as DA or damage to beat the new Crucible.
I think this idea is simpler than manually adjusting all enemies that have an RR debuff, and those that already have top tier items won’t really benefit from it since they are mostly already overcapped.
Or the truly hardcore players can simply choose not to use it and play without buffs.
Thoughts?