Idea: Allow collection of Anasteria's roguelike quest items before accepting her quests

As it stands, whenever I encounter a roguelike dungeon for the first time in a playthrough, all I think is…what’s the point? I feel like the roguelike dungeons could be a nice challenge were I to attempt them at the level I first encounter them at, but on lower difficulties where the loot isn’t that amazing I feel absolutely no desire to try them out at the time due to the fact that I know I’ll have to drag myself back to it at some point later on for Anasteria’s quests anyway.

The problem then is that by the time I reach the end of the game I’m usually a high enough level to simply move onto the next difficulty anyway, and Anasteria’s quests - along with the dungeons themselves - just get completely ignored. Additionally, if I do decide to do her quests then I have to do the three roguelike dungeons in the exact order she wants me to, which kind of kills the feeling of freedom a little.

If her quest items were collectable at any point, I’d feel much more compelled to challenge myself with the extra content as it becomes available, knowing that I’ll still be rewarded for it later on rather than “punished” by making me slog all the way back to each dungeon to do it a second time.

Granted, there are probably a few problems with the idea…I imagine it might be possible to collect the items on Normal difficulty and then cash them in on Ultimate for a totally undeserved high-level reward (quest items do transfer across difficulties, right?), and it’d be a bit weird for your character to suddenly feel like decapitating Aetherials and carrying their heads around for no reason, but maybe there’s a way around those issues.

Not a bad idea… you can already collect Fang of the Bonehunter (a different quest item) before talking to Anasteria, so I don’t see what the problem would be.

Same, I can complete other quests without yet having them, see no reason this should be any different.

Nope…it seems a perfectly understandable thing to do to me…trophy hunting :stuck_out_tongue:

I’m for it. Not just for Anasteria, but that dratted shrine too. All quest items, for that matter.

The spawning of those additional targets in those dungeons is part of the reward for the quests.

Being granted the privilege of permanently having to deal with Thelon’s energy-draining antics sure is a cruel reward then. :stuck_out_tongue:

But yeah, if the extra targets really are counted as part of the reward then I suppose things can’t be changed that easily after all. At least if Anasteria was found somewhere early in the game, we could speak to her first and then complete each roguelike dungeon as we progress through each act, but I guess there’s not much way to do that now without completely dismantling the entire Anasteria/Fort Ikon storyline. :eek: