Before I start, I want to state, that I love Grim Dawn and all the possibilities it offers! There is just one thing bothering me (this is btw not only an issue with Grim Dawn): Picking up and sorting through loot. Some of my characters have developed a great flow which is often stopped, because I need to pick up loot and then think about how to use it best (selling mostly).
So yesterday I saw a Youtube video from Ceno on this issue,
which made me think about how to do loot better. While the guy in the video makes some good suggestions I cam up with a rather radical idea.
Also I am not saying this should be installed in Grim Dawn (It would be to big of a change), but maybe in some follow up title.
Here is my idea:
Get rid of yellow and green stuff.
Unique items like Epic and Legendary items.
Keep base versions (whites) of the items, but make them rarer.
Add some crafting materials.
Then everything comes together at some additonal smith or whatever NPC (Enchanter maybe?) in the hub. You can bring your base item and then add affixes, prefixes and what so ever as you want, as long as you have enough iron bits and crafting materials. Of course this would need to be well balanced. The fixes could come with level restrictions etc, but you could chose them yourself.
Here are the pro’s and con’s I already thought of:
Pro
-Every piece of loot makes you cheer, since they are very useful! You can do so much things with everything you find.
-The unlucky player isn’t that unlucky anymore.
-Flow is broken much less frequent.
-Special items become more special, since they work differently.
Immersion is less broken. Why would I find magical, insanely powerful objects in every corner of a world, which is basically destroyed. Having a very talented NPC by your side would make more sense to me.
-You would still have the excitement of looking for some special kind of loot, but you wouldn’t need to grind for so long.
-Thinking about optimizing your charakter would take place in the hub, together with all the other optimizing options.
Con
-This new fixes adding NPC would need some well done interface (just so many ways to customize your items)
-Difficulty curve would be hard to do for new AND experienced players since,
-The system is not really beginner friendly probably (but is the other loot really beginner friendly?)
I just wanted to drop my idea. It might be terrible for some reason I haven’t thought of yet. But maybe there is a slim chance, this just wasn’t thought of yet and some day we can all enjoy a bette mechanic.
In the end I will let the devs decide. They apparently know how to do a great ARPG and are the professionals.
Thanks for listening. I am looking forward to feedback!
I like it how it works right now. It´s not perfect, but I still wanna kill monsters and shit for my gear, not finger some Kadala-clone or craft my items.
GD is an ARPG. A for Action. Crafting Role Playing Game sounds boring. :undecided:
So you’re suggesting getting rid of every colour except whites, make them rarer and then use them for crafting to make better items? How does this not interrupt the flow of the game more than collecting loot and sorting/selling it? Being able to pick and choose affixes/suffixes may appeal, but would it really replace the thrill of finding that Epic/Legendary/MI you’ve been looking for for so long? I can’t think it would for me. Working my way through lists and lists of affixes/suffixes to find the right combo for my class would probably take longer than simply sorting/selling. And anyway if people want that sort of option they can do it in GDStash iirc.
Also this would require some major changes to the game so I doubt the devs will be that interested in the idea for GD since the game is already released and the expansion is hopefully coming any day now. Might be something to consider for a GD2 or other RPG they might develop, but it sounds like the sort of thing that needs to be implemented right at the start of game development, not changed once you have a finished product out in the market.
I’m not so keen about crafting centred games and i would’t like something like that to be in gd. Loot hunting is part of the charm of a good arpg and i’m fine with that.
-Every piece of loot makes you cheer, since they are very useful! You can do so much things with everything you find.
Nou, about 99.99% of items you find is useless white trash that you dont bother to pick up. Realy? Why caster offhand is usefull for 2h build? Its not usefull at all. And there is no reason to spend curency(aka your grindtime) on supbar items, cause yes, why whould you do so?
-The unlucky player isn’t that unlucky anymore.
there is no such thing as luck, only the amount of attempts matter. This is mostly the balance issui - ive found all legendary in ~500 hours of gameplay, my last recipe after 950 hours of gameplay. A pair of legs can take 400+ attempt so i consider green stuff in game as nonexistant. I sertanly wont farm 3 day nonstop for green leg, not i would want to waste my time on iron-coin substitute.
Etc etc. Actualy none of it make sense. There is no difference in 500 hours of legendary farming and 500 hours of iron-coin/components farming. You will still still spend these 500 hours doing tedius routine.
If someone dosent want to farm there is GD stash crafting. I use it for artifact crafting, cause the curent system is retarded>_>
never understood no legendary can drop in normal, dont make sense to me.
even if I cant use it wont matter due to I can look forward when I can.
Bilbo finds a treasure when he starts his adventure, (normal)
he goes back to get it when he goes home. (Ultimate)
make sense to me.
I have 1330+ hours, havent killed a nemesis yet, havent maxed out all factions yet as I tend to start new avatars a lot and hardcore sinks a bit also.
change my computer recently and forgot to copy my save game so lost a lot of avatars in that shift.
i agree, there should be twink/leveling legendaries even on normal. but since there is no end game, there is no rush i guess That gazer man item is a joke
nobody will remake the loot now. its not that fcked up like D3. the items will start to be more interesting now with new modifiers. Even If I guess they didnt risk much and u wont see crazy clear speeds
But it actually can? You just need to be over level 50. Of course, the legendary will be low level as well, because of Normal difficulty. But nevertheless, they do drop.
I and many others wouldn’t mind having a more solid crafting system.
This idea though would need a complete redesign of the loot system, basically forcing Crate to start from scratch again, throwing away hundreds or thousands of hours of work already done.
No matter if the idea is good or bad - it won’t happen.
Well, I had a DAIL run yesterday, and while this is not, obviously, a base vanilla game, legendaries do drop from heroic enemies, especially if there are many, on Normal and Veteran.
As far as i understand, you shouldn’t be able to find a lvl 75 drop in a Veteran session except if you’re lvl 70+ yourself AND the zone you’re in scale in the same level range. Valbury is definitively a HL zone so it may scale to 70+, never try it myself.
The difficulty mode defines the legendaries droprate, so you do have a chance to find one in Normal/Vet but it’s a much lower chance than in Elite, wich in turn has a much lower chance than Ultimate.
The level of the drop (legendary or not) is defined by the level of the monster which is defined by the level scaling of the zone he’s in (with the exception of Nemesis). i remember Medierra saying that you could expect a drop between two levels up the monster level and ten levels down.